Arma 3
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JNS Jungle Flats
   
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Data Type: Mod
Mod Type: Terrain
Tiedostokoko
Julkaistu
16.197 MB
2.7.2019 klo 4.07
1 muutos ( näytä )

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JNS Jungle Flats

Kuvaus
this is a HUGE flat terrain with a jungle Grass ground cover usefull for custom mission/terrain planning
28 kommenttia
Jones.S [48MI]  [tekijä] 30.3.2022 klo 12.36 
@XallZall
I use PBO project from Mikero it Packs the HPP files into Main config on pack so i do Recomend Seprate Files
XallZall 29.3.2022 klo 14.02 
@Jones.S [48MI]

Thanks man, I got it!
I used the PBO Manager to get a hold of your config.cpp I see why I was unable to find the plants that were used before.

I have used a different method of including the cfgSurfaces.hpp, and Clutter.hpp, you had them all just in the config.cpp I didnt even know that this was a viable way to go about it.

You method is way better, considering how path sensitive things are.

Sweet, now I can build a jungle with a similar ground texture and plants.

If I do end up uploading the map/mission, something I never do generally, but in case I do, I will credit you since its really based of your work here.

Thanks again Jones, you have no idea how much trouble you sparred me.
I wish you a good day, or evening and thanks again :)
Jones.S [48MI]  [tekijä] 29.3.2022 klo 13.19 
@XallZall
"P:\a3\Map_Tanoabuka\config.cpp"
Line 2310 class clutter
line 3232 class GdtGrassTall: Default
I think i used default Tanoa Groups they can be Found in that file at those Lines
if you need anymore help i have a discord here
https://discord.gg/T6gHvxSt
XallZall 29.3.2022 klo 8.49 
@Jones.S [48MI]
I managed to get the ground texture.
But am having a difficult time finding the plants you used.

Do you happen to remember the Grass / Plants that you used and their probability to spawn?

An example of what I mean is stuff like this (in the cfgCutter)

a3\plants_f\clutter\c_GrassTall.p3d
XallZall 29.3.2022 klo 8.34 
Thanks a million Jones!
I really was not expecting an answer or that you remembered so this really made my day. :)

:praisesun:
Jones.S [48MI]  [tekijä] 29.3.2022 klo 3.27 
@XallZall all clutter and textures are from APEX files them self
a3\Map_Data_Exp
XallZall 28.3.2022 klo 21.42 
Hey Jones, loving the map, I have a question, what did you use to create the clutter?
And the ground texture? Would love to recreate it in a map I am working on myself.
The ground is very well made for such jungle settings.
BlueHaze501 24.9.2021 klo 15.36 
there is no grass anymore
Graf Pestschatten 29.5.2021 klo 2.15 
Could you make a version of this with just the livonia ground texture and without jungle plants? I think this could be something really helpful for various reasons.
Predator14 11.5.2021 klo 7.46 
The distance of the grass is not high enough even when one and in ulter, watch to increase it