Installera Steam
logga in
|
språk
简体中文 (förenklad kinesiska)
繁體中文 (traditionell kinesiska)
日本語 (japanska)
한국어 (koreanska)
ไทย (thailändska)
Български (bulgariska)
Čeština (tjeckiska)
Dansk (danska)
Deutsch (tyska)
English (engelska)
Español – España (spanska – Spanien)
Español – Latinoamérica (spanska – Latinamerika)
Ελληνικά (grekiska)
Français (franska)
Italiano (italienska)
Bahasa Indonesia (indonesiska)
Magyar (ungerska)
Nederlands (nederländska)
Norsk (norska)
Polski (polska)
Português (portugisiska – Portugal)
Português – Brasil (portugisiska – Brasilien)
Română (rumänska)
Русский (ryska)
Suomi (finska)
Türkçe (turkiska)
Tiếng Việt (vietnamesiska)
Українська (ukrainska)
Rapportera problem med översättningen
I use PBO project from Mikero it Packs the HPP files into Main config on pack so i do Recomend Seprate Files
Thanks man, I got it!
I used the PBO Manager to get a hold of your config.cpp I see why I was unable to find the plants that were used before.
I have used a different method of including the cfgSurfaces.hpp, and Clutter.hpp, you had them all just in the config.cpp I didnt even know that this was a viable way to go about it.
You method is way better, considering how path sensitive things are.
Sweet, now I can build a jungle with a similar ground texture and plants.
If I do end up uploading the map/mission, something I never do generally, but in case I do, I will credit you since its really based of your work here.
Thanks again Jones, you have no idea how much trouble you sparred me.
I wish you a good day, or evening and thanks again :)
"P:\a3\Map_Tanoabuka\config.cpp"
Line 2310 class clutter
line 3232 class GdtGrassTall: Default
I think i used default Tanoa Groups they can be Found in that file at those Lines
if you need anymore help i have a discord here
https://discord.gg/T6gHvxSt
I managed to get the ground texture.
But am having a difficult time finding the plants you used.
Do you happen to remember the Grass / Plants that you used and their probability to spawn?
An example of what I mean is stuff like this (in the cfgCutter)
a3\plants_f\clutter\c_GrassTall.p3d
I really was not expecting an answer or that you remembered so this really made my day. :)
a3\Map_Data_Exp
And the ground texture? Would love to recreate it in a map I am working on myself.
The ground is very well made for such jungle settings.