RimWorld

RimWorld

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Prosthetic Combat Framework
   
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Mod, 1.0
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Posted
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180.592 KB
5 Aug, 2019 @ 3:54pm
6 Aug, 2019 @ 2:19am
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Prosthetic Combat Framework

Description
For now, this mod is not classified as abandoned until a better modder makes an overhaul code or a different version with more features. Maybe in the future, I'll update it if not abandoned. Check out the ported version of PCF from another modder as a replacement for now.

Not Just Another Combat Prostheses Framework. An expansion of vanilla hediff verb system with advanced verb support and friendly modification via xml.



This framework allow modders to use ranged verb functionality from hediff and define custom melee attack with independent gizmo/command button. Allowing your pawn shoulder-mounted cannon to shoot while your pawn use their gun.

This can be done just via xml and you can also define your custom texture for button. For now this framework is mainly used for my own mod.



Put this framework on top of your modlist after core or higher on mod load order with another framework.



Thanks to Andreas Pardeike for its Harmony. Used to alter vanilla code.
Thanks to roolo for its RunAndGun patch and the permission to use it.
Thanks to Broken Valkyrie for its job code and the permission to use it (used when on development).
Thanks to Marnador for preview image font.
Popular Discussions View All (2)
0
5 Aug, 2019 @ 9:47pm
PINNED: New Ideas Suggestion
Oreno
0
5 Aug, 2019 @ 9:47pm
PINNED: Bug Report
Oreno
9 Comments
Mlie 4 Oct, 2024 @ 11:40am 
NECEROS 7 Mar, 2020 @ 10:29pm 
1.1 please
darthdud0 25 Jan, 2020 @ 11:09am 
p.s. will this be compatible with run and gun?
darthdud0 25 Jan, 2020 @ 11:01am 
does the weapons have auto fire? like the rimworld of magic mod ranged ability can have auto fire.
RamRod 15 Nov, 2019 @ 6:38pm 
Can you please explain how to get it to work? I would love to incorporate it into my mod so that robots can use it
NECEROS 11 Aug, 2019 @ 2:30pm 
This looks very interesting.
Oreno  [author] 8 Aug, 2019 @ 4:22pm 
@Tyrant i haven't tested it yet.
Tyrant 8 Aug, 2019 @ 10:30am 
Have you tested all the functionality of this mod on Multiplayer to check for desyncs?