RimWorld

RimWorld

668 ratings
[CP] DOOM
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
60.632 MB
23 Aug, 2019 @ 9:13am
21 Apr, 2024 @ 3:59pm
59 Change Notes ( view )

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[CP] DOOM

In 3 collections by Chicken Plucker
Project: Red Horse 1.0
24 items
Red Horse 1.2
25 items
Red Horse 1: Classics 1.5
24 items
Description
"Warning, the Slayer has entered the Colony."



Rip and tear your way into RimWorld with the arrival of DOOM weaponry and the Slayer's Praetor Suit.

Requirements to unlock the equipment
- 'Fabrication' research to unlock the UAC Fabrication Bench
- 'Powered Armor' research to unlock the Praetor Suit
- 'Charged Shot' research to unlock the energy-based weapons
- 'Advanced Fabrication' to unlock UAC health dispensers in the UAC Fabrication Bench
- 'Shield Belts' to unlock UAC shield belts
- 'Packaged survival meals' to unlock UAC Packaged survival meals



Weapons feature their original DOOM 4 sound effects. (Weapon roster in previews)

Planned Expansion Packs:

- DOOM Demons




- DOOM UAC Furniture

- DOOM Factions




Hard Incompatibilities:

- Combat Extended. Patch will come out if Sumgai makes it




Compatibility patches:

- Camouflage and Stealth mod
- Save our Ships 2 (EVA suit effect for all power armors in this mod)








Want more DOOM? Try: The DOOM Kit - Classic 1.0

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1843130069

DOOM - Glory Kill Takedown


- DOOM: UAC Kit


- Faction: UAC





Credits:
Chicken Plucker
D_unit01 - For the original DOOM classic mod that inspired these series
NestOfMoon - B18 patch
O-Negative - Chainsaw SFX patch
Jecrell - C#
Albion - C#
dninemfive - C# support
Sumgai and the CE Fast Track team
Viceroy - For providing some of the weapon sounds and helping inspire these mod series
id Software and Bethesda for DOOM assets
Popular Discussions View All (3)
2
10 Nov, 2020 @ 4:55am
Non-Steam download PLS!
DEATHFRIDGE
0
24 Aug, 2019 @ 4:05am
PINNED: "Can I enable this mod mid-save?"
Chicken Plucker
0
29 Feb, 2020 @ 9:16am
RimWorld 1.1.2558 rev1000 - Error
Do0m[y]
300 Comments
DOCTOR CROW 10 Jul @ 10:58am 
1.6?
Mazon 7 Apr @ 10:50am 
HANK! DON'T ABBREVIATE YOUR ONLINE USERNAME! HAAANK!
Torgranael 7 Apr @ 5:02am 
@builderblox556 "CP" is short for Chicken Plucker, the author of this mod.
builderblox556 6 Apr @ 1:50pm 
Why the heck does it say "CP"?
randall.best 18 Mar @ 9:40pm 
Has anyone run into a bug where you can't cook or craft consumables (i.e. meals, joints, etc) or is it just me?
ღ 𝔗𝔥𝔬𝔯ñ§ ღ H1d 18 Aug, 2024 @ 9:21am 
idk where to report bugs so imma just put it here

I have a bug where if i use the start of now they fear you my colonist wont be able to give birth to any bebes(i have a colony of 8 copies of the starting chara i have also tested in the dev mode trying to force birth a new colonist from the start). sooooo i hope the dev of this mod can fix it unless its intentional.
Waladil 15 Jun, 2024 @ 11:54am 
I'm about to start a new colony with some targeted tweaks (mostly nerfs) to this. Even in the context of this mod, some items are way overpowered.

I dropped the damage values on the UAC HAR/Cannon/Chaingun. They're still high compared to most other weapons in that category (25 damage for HAR & cannon, 28 for chaingun). I upped the cannon's range and distant accuracy, while dropping its cooldown. On the Crucible, I took it from 777 damage to 77. The Crucible is supposed to be OP, but lets be reasonable here. I reduced the cooldowns a bit too, from 1.0 to 0.8.

Also, all of these got big increases to their market value, and some increases to difficulty to craft and/or resource costs. The Praetor suits got a similar kick up in crafting difficulty, and the Mk2 Praetor suit lost some of its work speed (+200% to +125%) in exchange for a bigger health pool, now 800 hp. The core idea is that these are still going to be go-to endgame gear, and so they should take pretty extreme investments.
That Turret Guy 23 May, 2024 @ 11:41pm 
I wish the demon expansion had made it...especially since...you know...we have anomaly now.

A full size demon invasion thanks to the monolith? now imagine that....
varimathras 29 Apr, 2024 @ 5:23pm 
is there any ETA for the demons expasion?
BrenTenkage 21 Apr, 2024 @ 4:19pm 
this is gonna be perfect for fighting the anomalies