Space Engineers

Space Engineers

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AQD - Vanilla Ore Distribution
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Type: Mod
Mod category: Planet, Other
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669.196 KB
26 sierpnia 2019 o 6:59
17 stycznia 2022 o 10:44
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AQD - Vanilla Ore Distribution

W 2 kolekcjach stworzonych przez enenra
AQD - A Quantum of Depth
Przedmioty: 26
Shipbreakers: Hardcore Survival and Salvage
Przedmioty: 49
Opis
Current version: 1.3
Please refer to the changelog for patch notes.


This mod changes ore deposits on planets to be further below the surface but also much larger. It further also changes ore distribution: Now certain ores can only be found on specific planets, and what resources can be found in asteroids is greatly reduced.

AQD - A Quantum of Depth is a project of mine, encompassing multiple small and larger mods aimed at improving the gameplay experience and eventually overhauling larger parts of the game:






Planet ore deposits
Ore deposits on planets have been altered. They are much, much larger than in vanilla but have also largely been moved further down into the ground. As a result, it is much more worth to build permanent mining outposts.

Ore depth is determined by their "tier":
  • Tier 1: Iron, Nickel, Silicon - 50-300m
  • Tier 2: Cobalt, Magnesium, Silver - 200-800m
  • Tier 3: Gold, Platinum, Uranium - 400-1000m
Lower tier ores may still appear at lower depths, however.

Ore distribution
Ore distribution has been altered significantly. The goal is to add a reason to visit all planets, which is achieved by distributing ores over the different planets. The distribution is designed with a start on the earthlike planet in mind, but with the economy update you may be able to make any planet work - or even a space start.

Ore
Earthlike, Triton, Pertram
Moon
Mars
Europa
Alien
Titan
Asteroids
Iron
Nickel
Silicon
Cobalt
Magnesium
Silver
Gold
Uranium
Platinum

[discord.gg]
[github.com]


  • I recommend using AQD - Planetary Respawn Rovers together with this mod. It will allow you to more easily start out in a good spot close to the now harder to reach ore deposits.
  • As of patch 1.1 this mod does not directly edit the vanilla planets anymore. As a result, it is compatible with other mods changing the vanilla planets.


  • This mod is inspired by Chrido's (Scarce Resources) as well as Ghost722nd's (DeepOres) mods. I really liked their ideas but wanted to make some changes that better suited my vision for how it should be set up. Hence this mod.
  • Meridius_IX / Lucas - For writing the base script, with which the ore remapping is implemented.

Popularne dyskusje Zobacz wszystkie (2)
8
29 listopada 2019 o 13:26
Log Errors
Ufol
0
4 stycznia 2024 o 1:02
Question
Ancalagon
Komentarzy: 329
enenra  [autor] 26 lipca o 9:32 
No idea then. Cannot reproduce it and my code only runs once on game load. Also would probably get more reports if it was a general issue.
JamailKamali 26 lipca o 8:52 
Yes
enenra  [autor] 26 lipca o 3:28 
Does this still happen with only this mod installed?
JamailKamali 26 lipca o 0:43 
Have have a couple deposits that seem to jump around. On Alien one Uranium deposit that moves between two locations about 60 meters apart. Always between the exact same two locations (Where I've dug in the two locations remain, so can tell accurately.)

Added one line of logging (shown below) and seems to be running correctly at the right time. Seems as if it sometimes regens with same seed and different table.

Any suggestions where to dig for more understanding so I can debug it? Any insight you've gained on triggers for deposit mapping to voxels would be appreciated. Is there is a mid-game de/respawn anytime?

Thanks for any insight you can spare and if not I'll keep digging.

var oreList = new List<MyPlanetOreMapping>(planet.OreMappings.ToList());
MyLog.Default.Info($"Vanilla Ore Distribution is remapping {planet.Id.SubtypeName}.");
if (planet.Id.SubtypeName == "EarthLike")
Butija 23 lipca o 17:12 
How to disable the auto-gather ores that you mine?
JamailKamali 22 lipca o 23:53 
Hmmm...Magnesium is at ~430 so something seems to be working. Will try redownloading. Sry to add FUD to the messages.
enenra  [autor] 22 lipca o 23:51 
There are no logs, the mod is very simple. The issue is likely a corrupted download from steam.
https://spaceengineers.wiki.gg/wiki/Fixing_Download_Corruption
enenra  [autor] 22 lipca o 22:27 
mods that just increase ore detector ranges are not reliable because it often breaks the detection. use something like Draygo's seismic survey scanner instead.
JamailKamali 22 lipca o 19:28 
Just reached Alien for first time and seems like there are no underground ore deposits. With modded 1.2k detector, only finding boulders.
enenra  [autor] 20 lipca o 22:43 
Planets have not been updated since in the base game. No known issues right now.