Arma 3
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LAMBS_RPG
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Data Type: Mod
Mod Type: Mechanics, Weapon
File Size
Posted
Updated
46.153 KB
8 Sep, 2019 @ 1:42pm
28 Jan, 2024 @ 2:17am
8 Change Notes ( view )

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LAMBS_RPG

In 1 collection by nkenny
Nopryl test server 2020
22 items
Description
LAMBS RPG
This mod is a config level tweak shoulder fired launchers and SPG9 vehicle mounted recoilless cannon. The AI will act more aggressively when equipped with these weapons.

RPG7 weapon and ammunition configs are tweaked to allow the AI to target air vehicles and ground infantry. It increases AI inaccuracy and adds a more powerful cosmetic effect to shooting. RPG32 is tweaked to allow the AI to target air vehicles and infantry. MAAWS and SPG9 is tweaked to allow the AI to target infantry.

VERSION 2.0
Adds optional support for CUP, RHS and SOG launchers.
Popular Discussions View All (2)
2
30 Nov, 2023 @ 5:21pm
RPGs and infantry
Longtime
0
25 Sep, 2022 @ 10:49am
Im trying to get into a server but it is denying my keys
silverblood9_6_3
133 Comments
Nepix214 27 May @ 3:19pm 
Is it compatible with reaction forces DLC's PSRL-1?
寂夜HT 26 May @ 8:34am 
1. NATO anti tank soldiers do not use RPGs when fighting tanks
2. Soldiers spend too much time using RPG aiming vehicles, which puts them at a disadvantage when fighting against vehicles (Especially in street battles)
[+| CL rautamiekka 18 Mar @ 9:48am 
@Illu

No, and even if you can, it's a bad idea.
Illu 18 Mar @ 6:02am 
can we load this on server only?
necronsticc 6 Feb @ 5:43pm 
the ai does an awful lot of shooting rockets right into their teammates
budgetcommander 7 Jul, 2024 @ 4:06pm 
When equipped with a launcher with a spotting rifle such as CUP's Mk153, they will engage enemies with said spotting rifle upon running out of rockets.

This isn't a bug report. I just think it's hilarious.
Eva⋆。°✩ 12 May, 2024 @ 1:49pm 
is it possible this can be made into a module or at least a CBA toggle
_mickey_ 24 Apr, 2024 @ 6:02am 
A great mod that improved gameplay, but unfortunately still there is flaws:

1) the AI will not take into account the presence of enemy vehicles and will waste its shells on infantry. Sometimes he shoots 3-4 times in a row at one soldier! while the map is full of with enemy vehicles. As a result, after several minutes of contact, the AI cannot resist enemy vehicles.

2) Another disadvantage is that the AI in Stealth Mode will fire RPGs at infantry. Sometimes will launcher shoot one soldier. This violates the logic of the style, I would prohibit the use of RPGs against infantry if the AI is in Stealth, since it unmasks your unit.


@nkenny, I hope you will teach the AI to save its own ammunition for the enemy's vehicles and use stealth mode properly
Atlas 22 Apr, 2024 @ 6:18am 
is this compatible with the star wars mods such as 3AS and Just like the simulations?
Shadow 4 Apr, 2024 @ 2:11am 
After the last update, if I put it on a dedicated server, there will be no entry 'bin \ config. bin/CfgPatches. cup_weapons'rpg7'. How should I solve it