RimWorld

RimWorld

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[CP] DOOM - Glory Kill Takedown
   
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Mod, 1.0, 1.1, 1.2
File Size
Posted
Updated
93.947 MB
11 Sep, 2019 @ 2:48pm
19 Oct, 2020 @ 4:18pm
7 Change Notes ( view )

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[CP] DOOM - Glory Kill Takedown

In 2 collections by Chicken Plucker
Project: Red Horse 1.0
24 items
Red Horse 1.2
25 items
Description
Rip and tear until it is done.



NOTE: Pawns need to be at least 12 melee to perform a glory kill takedown.





Features:
- Allows your colonists to perform a "Glory Kill" takedown, based on the iconic DOOM 4 feature.
- Custom sound effects
- Adds a "ripped and torn" hediff on the target, which brings down their consciousness
- Random body parts are destroyed or torn off
- Does not guarantee a kill, though it is highly likely due to the nature of the damage done



- Works on other kinds of races, effects vary depending on the health and scale of the creature, centipedes for example will not immediately die but will be downed due to the hediff added

All of these features courtesy of
dninemfive
none of this would be possible without his help!
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Red Horse Takedown mods:

Metal Gear Solid - CQC Takedown Mod (Non-Lethal)

DOOM - Glory Kill Takedown Mod (Lethal)

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Disclaimer:
- Be careful not to rip and tear your own colonists, especially when they are occupying the same space as your target!
- Mod is highly unbalanced. This mod has no chance of being polished in terms of balancing because of coding limitations.
- Using the ability towards allies will cause zero reactions from them, another coding limitation issue that may be left unfixed.

If you're using this version mid-save, do NOT switch between the JecsTools version and this standalone version. THEY WILL CONFLICT AND CAUSE ISSUES WITH YOUR SAVE.

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Want more DOOM?

DOOM 1.0:

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Known Incompatibilities

Rimworld of Magic - Similar coding, gets funky and may cause major problems

Giddy Up! - May cause errors when knocking out ridden animals but you'll be fine

Star Wars: Force Choke mod - Generates short hash error

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JecsTools dependent versions (Working with other ability mods such as Force Choke and Rim of Magic)
Metal Gear Solid - CQC (JecsTools) (Non-Lethal)

DOOM - Glory Kill (JecsTools) (Lethal)
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Credits to:
LimeTreeSnake - 1.1 update, this mod will not be available for 1.1 without his help!
dninemfive - C# coding
Jecrell - C# coding
id Software and Bethesda - For DOOM. "It just works." - Todd Howard
99 Comments
Chicken Plucker  [author] 24 Jul, 2024 @ 3:41pm 
@Aech - Someone asked a similar question below, and I refer you to the link in my answer:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2556532381

I understand it's not easy to be up-to-date in RimWorld mods, we all have better things to do, but just a little more effort in checking previous comments would have pointed you to the right direction.
Aech 24 Jul, 2024 @ 3:09pm 
still works in 1.5 ? this mod list have the most content that never seen updates.
Darth Ceveo 11 Aug, 2023 @ 6:13pm 
@Chicken Plucker I was hoping for an updated Glory Kill lol, but ty this works too
Darth Ceveo 11 Aug, 2023 @ 4:20am 
So uhhhh...we gonna get an update orrrrrr...?
megacoosboy 14 Apr, 2022 @ 3:54pm 
If you guys are using the mod (Think its from the UAC kit mod but might be doom mod as well) that gives you the uac SHIELD BELT.
Don't let pawns equip them!!!
It will remove their action menu U.I. and they become permanently un-draftable.and the belts become unremovable.
Not sure but i think it might be a conflict with JecsTools
Sorry for posting here but the Doom and UAC KIT mods have discussions disabled.
shadow2neutro45 22 Oct, 2021 @ 3:17pm 
@Chicken Plucker thx take you time for the DOOM mod, really is powerfull.
Jon 5 Aug, 2021 @ 2:39pm 
@Chicken Plucker Thanks for the transparency at least and I know it's probably annoying to constantly get questions about updating the version. Hopefully that post can be viewed by everyone wondering then to stop the question lol But I can really understand being busy so it's alright. I appreciate what you do and enjoy the mod, so I'm looking forward to seeing whatever you come up with. Thanks again for the mods!
Chicken Plucker  [author] 5 Aug, 2021 @ 7:33am 
@Chuck Greene - Hello Chuck, I appreciate your enthusiasm with the DOOM mod series. I get this question all the time and its frustrating me because of course I wanna update my mods, but people expect it tommorrow. There's complaints about this or that being too low res, or this being overpowered and so when I actually want to take my time as I balance my real life work with modding to update these mods with better graphics and etc., people assume I've abandoned the mods or whatever.

A new update comes when it comes, it'll come out a long way from now. No I don't wanna just update the code of the old version, not only does it take time away from progressing to the new versions, but it ruins the point of a proper update in the first place.
Jon 3 Aug, 2021 @ 6:22pm 
Love the base doom mod, but was wondering if there was any plan to update it to 1.3? I keep getting map errors with it that doesn't allow me to load any games. Thanks for the mod regardless.