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To clarify, the "teleporting to turrets" behaviour is exclusive to Antistasi or other mods that may control AI turret manning, not Arma 3. Vanilla AI not controlled by script can at best phase through a door or wall, but cannot enter a vehicle (turret) unless they walk up to it.
Antistasi is not an official game mode. It's community-made. If you have an issue with it, raise it with the developers of the Antistasi mod.
Playing Antistasi this evening clearing a NATO watchtower with turret emplacements. I've successfully cleared all floors and rooms of the tower.
After a minute or so of looting the bodies at the top of the tower in dead silence with no footsteps approaching a bot that I probably didn't find and clear from the rest of the base teleports into the turret right next to me and immediately has the barrel of the turret that was pointing outwards from the towers edge instantly trained at me as he spawned onto it and kills me with a one tap.
This is very easily replicated.
I come back to this comment section every now and then to see if you've made a mistake as to which game you're playing. keep us updated.
Maybe asking a bit much here, but possibly even CBA settings which allow the dispersion amount, or per AI side and with vehicles?