Medieval Engineers

Medieval Engineers

Not enough ratings
Train Parts Spoked Wheels
   
Award
Favorite
Favorited
Unfavorite
Type: Mod
Mod category: block, modpack, other
Version: 0.7
File Size
Posted
Updated
12.892 MB
20 Sep, 2019 @ 1:19pm
20 Jun, 2024 @ 1:11pm
21 Change Notes ( view )

Subscribe to download
Train Parts Spoked Wheels

Description
Update 2019-09-21:
- made the size of flanges more realistic and changed the rim texture to rolled steel to match the rails mod bogies.

*******************************************************************************************************************
This is a part of a modpack which can be found here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1868198266

The cars seen on the pictures can be found here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1691687874

Locomotives from us can be found here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1692456187

Please join our discord dedicated to engineering discussions in ME:
https://discord.gg/VUMmkQe
*******************************************************************************************************************
Train Parts Spoked Wheels

*******************************************************************************************************************
Since the train era in Medieval Engineer begun, many compromises had to be made in our designs due to lack of apropriate train parts: wooden wheels, sconces in place of headlights, etc. This is why Xaerthus' Rail & Air Industries' invested heavily in a brand new development branch, where highly skilled engineers work day and night on bringing you custom parts, carefully adjusted for your best railroad experience.

This mod adds 38 different variations od spoked wheels that are specifically adjusted for use on the Rail Modpack's tracks. They are grouped in four groups:
- standard gauge - for standard gauge track to use with even (4) sized axle
- standard gauge odd - for standard gauge track to use with odd (5) sized axle
- narrow gauge - for narrow gauge track to use with even (2) sized axle
- standard gauge odd - for narrow gauge track to use with odd (1) sized axle

They come in a variety of different sizes and types (the narrow gauge go only up to size 5.5):
- 2 - bogie wheel
- 2.5a - bogie wheels
- 2.5b - drive wheel
- 3.5a - bogie wheel
- 3.5b - drive wheel
- 4.5a - bogie wheel
- 4.5b - drive wheel
- 5.5 - drive wheel
- 6.5 - drive wheel
- 7.5 - drive wheel
- 8.5 - drive wheel

Important!
These wheels do NOT work like Equinox' bogies, that means they won't stay on track by themselves. They are to be used as driving wheels for propulsion or to make custom bogie designs. If you want your loco to stay on track, you'll need to use the bogies provided with the rails mod or use these:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1845529024
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1845530854

Also, for now they are creative only. I plan on adding survival compatibility in the future.
10 Comments
stuChris 23 Sep, 2019 @ 5:34pm 
i have an idea i will try for now, another compromise, but perhaps would look good...
stuChris 23 Sep, 2019 @ 5:33pm 
indeed. perhaps a new kind of catch could be made someday to work with these...
Xaerthus  [author] 23 Sep, 2019 @ 5:26pm 
Yeah, i could do that by arranging a couple of convex hulls. Problem is that when the wheels hitbox is a convex hull, it doesn't perform that good. It *has* to be a cylinder. And cylinders cannot have gaps in them.
stuChris 23 Sep, 2019 @ 5:00pm 
eh, i guess with how the colliders work, although possible, that would be extremely difficult, so thats fair.
Xaerthus  [author] 23 Sep, 2019 @ 4:38pm 
For that i would need to get rid of the hitbox entirely as it is a cylinder and is a bit less than a block wide.(and it has to be a full cylinder for the wheel to physically work) I cannot just cut a part out of it. That's the same reason i cannot make it a catch with the subpart there. It just wouldn't function as a wheel anymore.
stuChris 23 Sep, 2019 @ 1:00pm 
yet another compromise i guess :P i think with some changes to the hitbox itself this could probably work. or, you could even make the wheel itself like a catchblock, with the secondary grid in that position, perhaps?
Xaerthus  [author] 23 Sep, 2019 @ 12:58pm 
I know what you mean, but doing that is a bad idea. This is not a consequence of the model, but of the hitbox (the model has nothing to do with it). And the hitbox has to be large for the wheel have enough traction to be useful.
As said, believe me, doing the rods that way is bad, we tried that in every possible way and it ended badly. It's easier to do with ropes and they don't have any impact on performance.

Actually, feel free to come back to our discord, it'll be easier to discuss :)
stuChris 23 Sep, 2019 @ 10:27am 
what i mean is having a small catch block inside the wheel, where the drive rod pivot is. the catch collides with it quite badly (and explosively) and it could perhaps be remedied by making a circular hole where the secondary grid the catch makes would be (instead of just having the pivot point be solid)
Xaerthus  [author] 23 Sep, 2019 @ 1:55am 
@stuChris do you mean catches mounted on the outside connected with planks? That doesn't work sadly as it severely impacts performance.
The wheels have mountpoints only around the axle part, that is for ease of integrating ropebelts into it. If you want something to be mounted more away from center, you may fill the gap with Wolf's rope hooks, iron bars or whatever small block that is not visible.
stuChris 22 Sep, 2019 @ 7:32pm 
they seem to have some trouble with small catch blocks for drive rods, is that not meant to be compatible yet?