RimWorld

RimWorld

1,520 ratings
Armor Racks
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
3.149 MB
29 Sep, 2019 @ 3:55am
11 Jul @ 11:17pm
23 Change Notes ( view )

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Armor Racks

Description
NOTE: this mod is largely obsoleted by the Odyssey expansion and is thus in maintenance mode.

Adds a variety of armor racks that help you store and equip your armor in a better way.

At the moment there are 3 types of armor racks:
- Vanilla rack that stores equipment and provides slightly faster equip time
- Mechanized rack that dramatically improves equip time (requires Microelectronics and own research)
- Mending rack that also slowly repairs things it stores (requires Fabrication and own research)

Check out mod settings for some helpful options.
Thanks to Crudbone for donating the textures for the racks.
Thanks to WeAI for the Simplified Chinese translation.

How to use
1. Build a rack, configure it via Storage tab, wait for colonists to haul things to it
2. Assign it a colonist via Set Owner dialog
3. Oh ♥♥♥♥ it's a raid! Draft your colonist and use the Equip from rack command. Your colonist will run to their rack and grab the items from it
4. Once it's over, use the Transfer to rack command (selected automatically after Equip or manually by rightclick) to put the items back

Mod compatibility
Should be safe to add to, or remove from existing saves.
Should work fine with multiplayer mod.
Should be compatible with custom races based on Humanoid Alien Races 2.0.

FAQ
Q: Colonists haul things to a rack, but won't haul things from it, is this a bug?
A: Not a bug, armor racks work based on container logic from base game, and things inside containers are not haulable (grave is an example of a container)
--
Q: Items on the racks are not visible / do not count towards 'do until X' crafting settings, is this a bug?
A: No, see above
--
Q: Colonists start removing the equipment they got from racks when undrafted, what to do?
A: Mod settings has an option for racks to set apparel as forced, this probably would help
--
Q: Racks don't work properly with [HAR-based alien race mod], please fix?
A: Please ask that mod's author for a compatibility patch. Most likeky they have overriden something from BasePawn in their custom defs.

Known bugs
- Loading caravans with racks that have equipment on them causes heavy lag and lots of errors. Unload equipment from the racks first
- Ammo from Combat Extended disappears when added to a rack

Other
I made this mod for my own use but decided to publish it in case someone else needs it. If you find any bugs or have a suggestion feel free to leave a comment or make a thread.
You can get the source code from Github[github.com] or from the mod's Steam folder. You are free to use it in your own mods as long as you credit my work.
Popular Discussions View All (10)
16
9 Nov, 2023 @ 7:27am
Bug report
man_of_belief
13
16 Feb @ 11:45pm
Suggestions/Requests
Senacharim
3
7 May, 2024 @ 3:13am
Set owner dialog broken when a pawn is in cryptosleep casket
jzr
651 Comments
Jippy 12 hours ago 
I was disappointed that in vanilla, the armor racks don't do a complete swap of an outfit, leaving micromanaging to do afterwards. Anybody else feel the same?
bunx2021 17 Jul @ 3:35pm 
1.6 Amor racks! The Highlight of my day ^-^
KentBoby 17 Jul @ 8:42am 
The best mod that foresaw future updates with armor racks. It served me faithfully, albeit with some bugs.:rjumendoka2:
RojoMuerte 16 Jul @ 7:01pm 
I think that there is a place for a lite Odyssey like rack that mends.
LOTO 15 Jul @ 7:54pm 
this is the real armor rack
UmbraAtrox 15 Jul @ 6:52am 
Vanilla Armor stands are hot garbage. Glad this mod exists.
Vane 15 Jul @ 1:19am 
When you make vanilla rack additions, can you add an option so that the outfit pawns put on is not forced? It's for use with compositable loadouts, where you can make an outfit for alarms.
VZaron 14 Jul @ 2:22pm 
"I might make a separate mod that improves outfit stands and leave this one as is" That would be awesome
khamenman  [author] 13 Jul @ 9:06pm 
I might make a separate mod that improves outfit stands and leave this one as is, I think it would be less confusing this way
Will look more into on it on the weekend
Just like how Kryth says the DLC armour rack has pretty basic settings would be better to instead make this mod an "Expanded" version and give the basic armor rack in the dlc have the same UI as this mod.