RimWorld
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Mending Medieval
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Mod, 1.0, 1.1, 1.2
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158.784 KB
4 okt 2019 om 10:04
13 aug 2020 om 11:50
5 wijzigingsnotities (weergeven)

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Mending Medieval

Omschrijving
Now you can mend in medieval times!

This mod is a patch for the awesome MendAndRecycle mod being maintained by Charlotte. I had nothing to do with the creation of the original mod. My only contribution is this patch.

What does this mod change?

This mod allows you to use MendAndRecycle in your medieval playthrough, by making these changes:

  • Research prerequisite changed from Electricity to ComplexClothing and Smithing.
  • Mending kit recipe is locked behind Mending research.
  • Only have access to simple mending jobs, not complex.
  • Work amounts needed for simple mends has been increased to 360 (from 50, and 100). I felt this change accurately reflected that: what we are calling 'simple' was probably rather complex for people living in medieval times.
  • Complex mend recipes are locked behind machining (if you somehow are able to research that during your playthrough). This is basically in place to prevent you from mending incendiary launchers and machine pistols that you maybe find in cryptocaskets or quest rewards, etc. The work amounts for these jobs has been increased to 540 from 200, to again reflect the medieval era knowledge. Though how your medieval pawns can understand machining (and electricity) is something you need to explain, yourselves!

What can you expect to see in game?

  • Your mending table will not require any electricity. It will still need to be fueled with mending kits.
  • All mending jobs are going to take more time.
  • You will be able to mend any clothing item (notice I say clothing, not necessarily apparel), such as jackets, pants, hats, etc. This includes clothing from Vanilla Apparel Expanded like the apron, overalls, and chef's uniform.
  • You will be able to mend any armour that is lower than flak. This includes plate armours, wooden armour, and simple helmets.
  • You will not be able to mend flak armour items, advanced helmets, marine armour, bullet-proof vests, etc.
  • You will be able to mend any melee and bow weapons from neolithic and medieval. (This means you cannot mend the compound bow from Vanilla Weapons Expanded, or any other industrial bows)
  • You will not be able to repair any firearms. This includes the musket and flintlock from Vanilla Weapons Expanded, despite being medieval weapons.

With the increased workAmount (and thus increased mending kits used), mending is now more of an investment. Keep those masterwork blades in excellent shape. Mending will still be better value than crafting new for just about every item. Maybe now, though, you won't want to waste effort mending a 'normal' weapon, when you could save those resources and try to craft something better.

Is this safe to add/remove with existing saves?

Yes, to the same degree that the original MendAndRecycle mod is.

If you're adding, make sure to delete any complex mend bills first. If you're removing, you don't need to do anything. Just make sure you read about adding/removing MendAndRecycle, as well.
58 opmerkingen
ChoccyChips 29 dec 2023 om 10:40 
@capt_scaramuzza the mending kits are at the tailoring station!
Capt_Scaramuzza 28 nov 2023 om 4:34 
What production station do I build in mending kits? I looked at them all and couldn't find...
DreamFree 10 aug 2023 om 14:01 
still works at this date
Pasiego 18 feb 2023 om 5:09 
For repair the station I still need industrial component.
s͟o͞me slop̷py b͞oi at work 27 dec 2022 om 12:44 
Can confirm it still works in 1.4. :cozyspaceengineersc:
IronSides 8 aug 2022 om 10:51 
Yes do that BELOW I manually changed it this is EASIER.
Saiphe 8 aug 2022 om 10:13 
If anyone else is having problems with mending table req. industrial component in true medieval playthrough check this mod to change it to basic component from medieval overhaul

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=2846460066
IronSides 8 aug 2022 om 9:34 
<DankPyon_ComponentBasic>3</DankPyon_ComponentBasic>

Change the XML to this to make the bench require Medieval components.
Saiphe 5 aug 2022 om 5:06 
Looks like it doesn't work for me, I have correct load order yet it still wants component instead of MO basic component
Magnus 2 aug 2022 om 17:45 
Seems like everyone's saying it works for 1.3 so that's a relief, i'll be using this again after a long hiatus from medieval playthroughs lol