Cities: Skylines

Cities: Skylines

106 ratings
Persistent Fog Adjuster
   
Award
Favorite
Favorited
Unfavorite
Mod
File Size
Posted
7.680 KB
6 Oct, 2019 @ 11:25pm
1 Change Note ( view )

Subscribe to download
Persistent Fog Adjuster

In 2 collections by Cgameworld
Cgameworld Mod List (City Build)
93 items
Cgameworld's Mods
7 items
Description
This mod locks a specified fog intensity value.

This was made since fog intensity values set in Ultimate Eyecandy change after the game is resumed.

With this simple mod, the fog intensity value set in the mod settings updates every frame, keeping it from deviating.

This is helpful for cinematics and first person views especially with night shots and workflows using cubemaps.

The default locked fog value is -0.49, but can be changed in the mod settings.

Thumbnail Photo by Vincent Tan from Pexels [www.pexels.com]

Source Code [github.com]

If you like this mod be sure to leave an upvote! Thanks
9 Comments
Vannhest 8 Jan, 2023 @ 12:24pm 
For me this is the only mod that fixes the intensity of streetlights at night, 10/10
nongboii 30 Oct, 2021 @ 3:56pm 
It added some weird hexagon targetting things that were on the streets, on my unique buildings and on my roads when I set the fog to 1000000000000000
saintkhawnan 24 Oct, 2019 @ 7:24pm 
Thanks for the effort on providing the CS community with this mod; however, the actual fog thickness is nothing like the photo reflected in the pic above, atleast in my experience... Once enabled and set to the most fog possible, it appears as though it is just mist? Is there something else that I need to do to get thicker fog as represented in the pic? Thanks!
Overlord 13 Oct, 2019 @ 12:46am 
It would be cool if we could set the lowest and the highest amount of fog while the game runs. You know for example at 8a.m. fog 1.5 at 11 a.m. fog 1 at 3 p.m fog 0 etc.
AmiPolizeiFunk 7 Oct, 2019 @ 12:18pm 
I too would like to be able to change the fog values, but in such a way that they remain dynamic with changes in the weather. So not fix the value completely, but raise or lower it persistently.. and hopefully compatible with Ultimate Eyecandy
[Delta ²k5] 7 Oct, 2019 @ 3:49am 
Some suggestion if you want some:

You could implement a way to set the amount of fog for specific weather situations and times - e.g. it would be great to have a bit more "fog" in some thunderstorm to simulate the mist of heavy rain. Also thick fog could be a thing in the early morning :)

Probably there would be a way to simulate that behavior?

Nice mod anyways!
Atys 7 Oct, 2019 @ 2:31am 
You know if they is a way to supress the circle around the camera which "hide" the fog?
Static 7 Oct, 2019 @ 12:08am 
Any pictures of what this looks like in game?
[Delta ²k5] 6 Oct, 2019 @ 11:57pm 
Perfect! Finally I can use dynamic weather again :)