XCOM 2

XCOM 2

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Immolator + Chemthrower Abilities
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202.454 MB
22. lis. 2019 v 12.15
1. zář. 2024 v 13.09
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Immolator + Chemthrower Abilities

Popis
Adds the Immolator - a basic fire chemthrower - to the game. It's a primary weapon that does low aoe damage and sets things on fire. It also has overwatch, in case you want to immolate your foes on their turn.

Upgraded by cannon schematics. Basic version should be available even in ongoing campaigns, but if you've already built higher-tier cannon schematics it could get a bit messy.

Chemthrowers have their own weapon category. To enable use of them on more classes add the following to the class template you want to use them:
+AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="chemthrower")

Also adds Canisters: a secondary weapon type that grants the equipped chemthrower an additional ability with limited charges. Please note that they're only useable alongside a chemthrower. There are 9 varieties, and the weakest two are granted as starting items.
+AllowedWeapons=(SlotType=eInvSlot_SecondaryWeapon, WeaponType="canister")

Chemthrowers have seven unique weapon upgrades that can be randomly manufactured in the proving ground, or dropped as part of a purifier's corpse loot. They cannot use the vanilla upgrades.

Also adds twenty eight new abilities for use with chemthrowers. If using RPGO, they are arranged into four new specializations: Flametongue, Plague Doctor, Tyrant and Alchemist.

Thermal Shock, Unstable Reaction and Dissonant Energies can be configured to show up as an AWC abilities. The rest all need chemthrowers to function.

Weapon Fixes is needed to enable the abilities to apply burning. This is to enable higher tiers to apply a stronger burn.

With contributions from a whole pile of super cool people:
Specialization's icon by Ketaros. Chemical Storm's Icon by Palvonis Interactive. Medispray icon by EvilBob22.
Functionality of Auto-Refueling Tanks and Sentinel Frames by Musashi (his autoloader and stock, respectively)
Canister Model thanks to Σ3245 & [OG]CombatMedic02
New Canister textures and Inventory Icons, PG Project images by NeIVIeSiS
Canister Tintmap stuff, breakthrough images by RustyDios
Animation, socket improvements by Iridar
Chinese Translation by Erus艾鲁斯
Russian Translation by Aks
Populární diskuze Zobrazit vše (5)
13
4. říj. 2024 v 7.00
PŘILEPENO: Upgrades & Canisters
Mitzruti
1
2. úno. v 17.55
Spanish Translation (Traducción al Español)
Souwn [ESP]
4
29. lis. 2019 v 22.21
PŘILEPENO: Specializations
Mitzruti
Počet komentářů: 306
XpanD 7. čvc. v 12.44 
Check an existing example like my Salamander spec, that should get you started. It's mostly a matter of assigning the weapon categories (chemthrower + canister) and then giving the spec abilities that support the thrower, followed by binding them to the correct slots. Should be similar for non-Amalgamation classes, too.
KettyTau 7. čvc. v 12.21 
how can I add this weapon to amalgamation classes? Tried almost everything - nothing changed. Or how can I add this weapon to every class?
blasterscope 19. čvn. v 5.13 
Hmm thanks
blasterscope 19. čvn. v 4.46 
I understand just want one or two its all besides am using a few other class mods aready
XpanD 19. čvn. v 2.30 
This one comes to mind: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1922770319

I know there's a few others as well, but it's been a while for me so I don't have them handy anymore. Note that some of them also require installation of one or more other classes, may not be desirable depending on your setup.

On a related note, be careful not too add too many thrower classes at once. Throwers are generally best suited for specific mission types, like anything involving the Lost -- enemy resistances/immunities can hurt if you deploy them to the wrong missions. I feel like it's best to keep thrower classes a bit rarer compared to other weapon types, so the ones you do get have a clear purpose.
blasterscope 19. čvn. v 1.50 
Do you know any other classes that use this mod?
XpanD 19. čvn. v 1.24 
The Toxicologist would work, it's built around this mod. The Firebug would not, unless you manually apply the changes mentioned in its comments section. It wouldn't use any of this mod's unique abilities, though -- probably not worth it?

Also, consider adding this mod as well: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3315142674

It'll give you access to unique elemental throwers, and moves canisters off to their own dedicated slot which unlocks some cool combos with certain other classes/mods.
XpanD 18. čvn. v 15.06 
It works outside of RPGO as well, just need a class (or Amalgamation specialization) that is set up to use throwers.
blasterscope 18. čvn. v 14.18 
question is this for rpgo only? or can it be used without rpgo?