安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
I know there's a few others as well, but it's been a while for me so I don't have them handy anymore. Note that some of them also require installation of one or more other classes, may not be desirable depending on your setup.
On a related note, be careful not too add too many thrower classes at once. Throwers are generally best suited for specific mission types, like anything involving the Lost -- enemy resistances/immunities can hurt if you deploy them to the wrong missions. I feel like it's best to keep thrower classes a bit rarer compared to other weapon types, so the ones you do get have a clear purpose.
Also, consider adding this mod as well: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3315142674
It'll give you access to unique elemental throwers, and moves canisters off to their own dedicated slot which unlocks some cool combos with certain other classes/mods.