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Ilmoita käännösongelmasta
The changes to the turrets are reversible, but they require script execution to disable them (for example: {My_helicopter1 enablePersonTurret [_x, false]}forEach [[3],[4],[5],[6]]; ). so change in seats animation is not disableable yep
You have the right to make all range changes in files of this mod for your server. I won't create a light-ver of the mod, sorry
yes,I might added work for creators, but I have not made any critical changes imo, I will leave it as it is. Perhaps it was worth making a setting to disable the ability to shooting from seats that I added... that easy
But with the recent updates, i feel like the scope of the mod is getting out of hand.
Stuff like turning passenger seats into firing from vehicle seats fucks with some of our mission maker scripts and functions and this mod creeps towards convertion which can cause unexpected behaviours.
Would it be possible to ether seperate out some of the "extended" features into a seperate mod or alternatively, maintain a "O&T Lite" Version which only contains the Eden Editor Assets?
Thanks for your work :)
All code block with RainParamsWork property need delete. It's safe if only delete the class with RainParamsWork, but just in case, make a backup of the .sqm file
Do you have any insight into this?