Transport Fever 2

Transport Fever 2

73 ratings
Extended Trackage
   
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Track/Street: Track
File Size
Posted
Updated
4.527 MB
19 Dec, 2019 @ 10:07am
4 Apr, 2021 @ 11:16pm
3 Change Notes ( view )

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Extended Trackage

Description
More railroad tracks for Transport Fever 2.
Version 1.2

Changelog:
1.2
- Fixed the speed limit in US vehicle set to 186mph (300km/h) for fastest track type.
- Fixed the issue maintenance cost being displayed as 1/12th of the intended value. This was just display issue - actual value remains the same as before
1.1
- Fixed the mod reacting to climate setting. Now when european or asian
vehicle sets are included, then measurements are going to be in SI system
and if set to US, imperial will be used. If mix is used, then more preferable
unit is going to be utilized
- Added support for Shinkansen. If it is active, then HSR track is available since 1960
28 Comments
uzurpatorex  [author] 4 May, 2023 @ 1:19am 
If you load the Extended Gameplay _before_ extended trackage it seems to work fine :)
uzurpatorex  [author] 4 May, 2023 @ 1:16am 
Are you using Extended Gameplay and Extended Trackage? These mods are not really meant to mingle with each other because they override the standard game trackage.
tsilaicosneknurd 22 Apr, 2023 @ 11:49pm 
crashes (at least) for me:
Error message: error: [string "~/.local/share/Steam/steamapps/workshop/content/1066780/1940556785/res/config/track/main_1.lua"]:8: attempt to index global 'trackData' (a nil value)
stack traceback:
=[C](-1): __index
[...]/1940556785/res/config/track/main_1.lua(8): ?
File name: [...]/1940556785/res/config/track/main_1.lua
Minidump: [...]

Mod: "Extended Trackage" (*1940556785, 1) (consider removing this mod and contacting the mod author)
Tryrose 19 Apr, 2021 @ 9:38pm 
Could you make a version that uses vanilla game track and track balast colors?
uzurpatorex  [author] 4 Apr, 2021 @ 11:16pm 
OK - the speed bug should be fixed now.
uzurpatorex  [author] 31 Mar, 2021 @ 1:01pm 
In the mean time - enable 'all' vehicles when loading game and you should get 186h mph track
uzurpatorex  [author] 31 Mar, 2021 @ 12:58pm 
I'll look into it after I relase 1.3 of Extended Gameplay
South Buffalo Buzz 31 Mar, 2021 @ 12:40pm 
Like embolalia, I'm limited to 150MPH tracks even though it's 2015 or thereabouts. American. As I said in a previous post, there seems to be some hiccup in the transition to concrete sleepers where the top speed of 110 mph and the curve performance gets worse.
South Buffalo Buzz 14 Mar, 2021 @ 7:37am 
Something weird happened. In the transition to concrete sleepers, the top speed of the track stayed the same as the previous type at 110 MPH (American) but the curve performance actually got worse, but about 10 MPH anywhere the existing speed was less than 110. For example, a curve that was rated at 67 became 57 when updated. What's the point of a new track type that makes things worse?
MaxCheng95 8 Sep, 2020 @ 4:28am 
Is it possible to get the curve coefficient of the tracks in this mod? I'm trying to change to third rail track curve numbers to that of this mod but I have zero idea how the coefficients are being calculated for this mod.