Total War: WARHAMMER II

Total War: WARHAMMER II

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Southlands Naval Routes
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Tags: mod, Campaign
File Size
Posted
Updated
541.986 KB
20 Dec, 2019 @ 7:47pm
7 Jan, 2020 @ 5:19am
2 Change Notes ( view )

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Southlands Naval Routes

Description
This mod adds 3 markers to the Mortal Empires campaign, one in the Strait of Sharks on the west of the Southlands, one in the Sudenburg bay and one in the Sea of Serpents, that are connected to each other, allowing the player to "sail" from one to another without having to step on dry land.
As we all know from the lore and Vortex, Southlands is a continent that one can sail around, and the fact that there is inaccessible sea that should be accessible for anyone on a boat is a bit annoying, especially now that there is a whole faction that starts in that sea with a navy that cant sail out of it like in the case of Malus.

HOW IT WORKS
When the player sails into one of the markers denoting a sea route, he will be prompted to choose where he wants to travel out of the two other possible locations, the sailing army or hero will be paralysed in place as it is "travelling" around the continent in order to show up on the other side, depending on how far the other location is.
At the end of the duration that is shown in the effect added to the character, he will then be teleported to the desired location to keep going as normal.

NOTES/POTENTIAL ISSUES
-There might be slight issues if the army is attacked while it is getting ready to travel. As they are all pretty remote regions mostly, its unlikely it will happen, but I encourage you not to tempt the gods until I find a good solution to it, IE try to use it if theres no enemies nearby.
-So far in my testing its been working alright but anything that requires scripting might have a mistake here or there so for now this is a BETA, meaning there might be a bug here or there which I would appreciate if you help me catch.
-Right now you should NEVER move two armies to the same place at the same turn, there is a problem where they both get teleported to the same position and cant move, trying to sort it.

COMPATIBILITY
-Should work with just about anything.
-Savegame compatible.

Credits to shakyrivers for the idea.

-THIS MOD IS DISCONTINUED-

It might still function but you are better off not trying it, as I cant test to make sure its working as intended. I havent got the time anymore to update my mods unfortunately, but they are up for grabs if anyone wants to continue them and make their own versions, anyone is allowed to do anything with any part of any mod I made.
58 Comments
=[NK]= Col. Jack O'Neil 6 Jul, 2021 @ 4:03pm 
Thanks etharil
Etharil 6 Jul, 2021 @ 3:14pm 
Just letting everyone here know that it was in fact picked up by another modder here https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2329087163
Etharil 6 Jul, 2021 @ 3:00pm 
I can confirm the comment below - hopefully somebody picks the mod up.
=[NK]= Col. Jack O'Neil 4 Jun, 2021 @ 7:35pm 
I know this is discontinued, but I just tested with SFO on the ME campaign and ti doesn't work. The marker shows up but nothing happens when you go onto it. Same as teh land battles mod :(

Thanks for everything anyndel! :)
宋大一 11 Feb, 2021 @ 7:18am 
thanks!!!
Anyndel  [author] 11 Feb, 2021 @ 7:12am 
@ 宋大一

Yep, you are free to do anything you want with the mod or any part of it, no referring needed!
宋大一 10 Feb, 2021 @ 5:49am 
hello ! bro! Can I refer to your mod and release a mod about teleporting Gate? THX!
快乐树骑士团 5 Feb, 2021 @ 1:08pm 
Can we make more delivery points? For example, the transmission from the new world to the old world
LCDC 30 Dec, 2020 @ 5:49pm 
update?
Firepengu 23 Dec, 2020 @ 12:36am 
This is really cool, and such a good idea. Really good holdover until the hopefully connected bigger map in TWH 3