Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
^^ Ultimately this is what I'd like to see too.
There's performance concerns with using these as props, but Painter Mod compatibility is definitely on my radar as a feature I'd like to include. It's a bit difficult for the same reason that Move It is a little funky with them - I made them "Road Pillars" to solve some stuff under the hood. I suspect there's some sort of trick to making it all work, I just have to figure out what it is xD
A version of Painter that selects buildings out of the Move It UI would be nice though, with the topic on mind ...
Also, any chance you can make them selectable in game? (I realize that may get messy...) Or release a prop version of one? If you can select the buildings in game, you can use building painter to adjust them and make them match surrounding scenery better. Same goes for prop version with respect to prop painter mod. The dover cliffs would be perfect for this b/c white base color.