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Anvil of Destiny
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1.781 MB
20 Jan, 2020 @ 11:38am
23 May @ 7:23am
64 Change Notes ( view )

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Anvil of Destiny

Description
Adds a semi-rare room with an anvil to most biomes, where you can improve your wands!
Just open your inventory and drag your wands out to throw them onto the anvil.

Like my mods? Buy me a coffee ☕
https://ko-fi.com/horscht



In other words, adding one tablet will add a random always cast spell to the resulting wand.
When merging two wands, two of the following stats will randomly get buffed while 1 gets nerfed: Cast delay, Recharge time, Spread.
Potions need to be at least 80% full of the material.
To pour a potion, stand on top of the anvil, take the potion into your hand and press the interact key (E by default).
Spells from potion recipes can only be added to the wand if there is enough free space, if not it will not overwrite already existing spells and it will only apply the remaining bonus (if any).

Each anvil can only be used once by default, but you can find multiple per run.
If you want to use a tablet it needs to be added before the 2nd wand, because 2 wands is already a valid recipe and will start the forging.
Otherwise the order in which you add items doesn't matter.

There are also mod settings (Options -> Mod settings) where you can tweak spawn chances etc.

Check out the potion/item recipe effects here:
https://github.com/TheHorscht/Anvil-of-Destiny/wiki/Recipe-effects

-----------------------

!! Attention !!
If you find any bugs let me know so I can fix them, either post them in the comments or open a thread in the Discussions tab, thanks!
Popular Discussions View All (17)
2
22 Jul @ 11:25pm
anvil stuck after using Kammi
Jatopian
2
4 Jul @ 3:10am
output wand spells are different
Jatopian
1
15 Jun @ 2:44am
Anvil + Entangled Worlds
Adek
477 Comments
Insomniac 11 Jul @ 5:47am 
@Jatopian yeah i just found it the other day and came here to make fun of myself, didnt even notice your reply lol
Jatopian 3 Jul @ 8:12pm 
@Insomniac That is actually an option you can enable in the mod settings.
Insomniac 3 Jul @ 6:20pm 
Hello, I really like this mod. I'm very new to Noita and I find it hard to get used to the "no wand editing" thing so I'm about to install "edit wands everywhere on spawn", but i feel that kind of overdoes it in the other direction.

This mod provides a perfect opportunity to strike a balance imo. Would you consider allowing wand/spell editing while in proximity of the anvils?
Horscht  [author] 2 Jul @ 9:53am 
Oops, thanks, fixed. I think mimicium got added after I stopped playing and I lost track what's new.
Jatopian 2 Jul @ 2:40am 
In the recipe page you have listed Tannerkivi (Poop Stone) but it should be Kakkakikkare.
Also, no potion effect for Mimicium?
某路过的toix 25 May @ 7:58am 
Have you considered using a portable anvil to repair a damaged one? For instance, using a portable anvil beside a damaged one to reset it.
Horscht  [author] 23 May @ 4:27am 
Oh yeah the text is bugged, it's not getting the translation which should be "Kick to activate!"
thjhoekstra 22 May @ 11:53am 
How does the portable anvil work? It seems to have a weird long string above the item and throwing it or whatever doesn't seem to work for me.
Horscht  [author] 22 May @ 3:06am 
There is no mod setting for that, so you have to modify it yourself in C:\Program Files (x86)\Steam\steamapps\workshop\content\881100\1974488139\files\entities\anvil\potion_bonuses.lua
Look at the magic_liquid_mana_regeneration bonus.
Steam can overwrite the file though at any point if it wants to, keep that in mind. So better make a backup of your changes.
某路过的toix 22 May @ 1:55am 
How can I modify the recipe effects? For example, Concentrated Mana should increase Mana by 400 - 600 instead of around 100.