Space Engineers

Space Engineers

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[EEM] Disabled Respawn Ships
   
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Type: Mod
Mod category: Respawn Ship, Script
File Size
Posted
Updated
177.726 KB
30 Jan, 2020 @ 10:37pm
25 Apr, 2020 @ 12:31pm
2 Change Notes ( view )

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[EEM] Disabled Respawn Ships

Description
By popular demand, this tiny mod disables EEM's respawn ships.

Load order shouldn't matter. If you see any of our respawn ships though, try putting this before or after EEM.

Enjoy!

If you want to re-enable the vanilla respawn ships as well, you'll need this mod:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2073200387

Note From @chrishoule1366
IF you put this above EEM in the mods screen it will not load EEM respawn ships and as long as you put the new respawn ships you want BELOW the 2 mods they will load the second mods respawn ships everytime
26 Comments
Thraxus  [author] 7 May @ 11:55am 
Pfft. You play SE; that already puts you head and shoulders above the rest :P
chrishoule1366 6 May @ 7:03pm 
also your welcome i figured it by chance XD id be normally to stupid to figure something like that out
chrishoule1366 6 May @ 7:01pm 
i only do it for the dnsk mod other then that i use these regularly
Thraxus  [author] 9 Mar @ 11:02am 
Well that's an interesting quirk. I'll copy that to the mods desc for reference. Thanks!
chrishoule1366 9 Mar @ 8:21am 
IF you put this above EEM in the mods screen it will not load EEM respawn ships and as long as you put the new respawn ships you want BELOW the 2 mods they will load the second mods respawn ships everytime
Thraxus  [author] 24 Oct, 2024 @ 8:53pm 
Yeah, that's the vanilla system at work. Nothing I can do unfortunately. My answer from 2022 still applies.
the last TRUE gamer 24 Oct, 2024 @ 7:42pm 
its been a while so im not sure if its been fixed and if it still applies, i have two seperate starter planetary spawn vehicles and it randomly chooses between them...
Thraxus  [author] 22 Dec, 2022 @ 3:09pm 
Anytime :)

Slight clarification on the below as well. SE only recognizes 1 respawn ship per planet / planet type, but if you have multiple, you'll essentially get a random result (you have no choice).

So, for instance, if you had the EEM Rover, the Vanilla SE Drop Pod, and a Workshop mod for planetary landers (that didn't overwrite / reuse the vanilla definitions), then there would be a 1/3 chance every time you respawned of getting any particular ship.

My Discord link is in EEM'd mod description in case you need it :) A quick comparison of the vanilla definitions vs the one in 2073200387 should show you what needs to change though.
amsedal 22 Dec, 2022 @ 2:42pm 
Thank you Thraxus, I appreciate you letting me know because I thought I was going crazy. I thought for sure I was doing something wrong. I appreciate your explanation and solution. I was thinking that myself, about having to make my own but I wasn't even sure where to start. I appreciate your time responding to me!!!
Thraxus  [author] 22 Dec, 2022 @ 2:02pm 
Your best bet is to just make a mod that meets your expectations with dropships honestly. It's not hard, just a few .sbc's to modify if you already have prefabs (i.e. ships) you want to use. 2073200387 has everything you need laid out, you just need to change some values and add your own ships. If you need help, hop in my Discord and send me a message.