Age of Wonders: Planetfall

Age of Wonders: Planetfall

64 ratings
Lost Blueprints
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
2.423 MB
26 Feb, 2020 @ 1:53pm
10 May, 2021 @ 7:34am
13 Change Notes ( view )

Subscribe to download
Lost Blueprints

In 1 collection by Mr. Phansea
Roguerifler's Planetfall Mods
14 items
Description
Synopsis:

This mod adds both a cosmite reward drop and a cosmite income to silver and gold landmarks. Also, this mod adds anti-cheese protection to inhabitant fights to keep you from abusing them.

Description:

Silver and gold landmarks have often felt unrewarding to clear, especially near the end game. Large drops of basic resources and additional basic resource income don’t really mean much when you control 10+ cities. Now, these landmarks give a large cosmite reward on exploring them, ~120 / ~240 cosmite for silver and gold landmarks respectively. Additionally, controling a bronze / silver / gold landmark gives 5 / 10 / 20 cosmite a turn. These changes make clearing these structures a strategic priority and fixes the utter lack of cosmite income scaling in the game.

The secret tech doctrines the silver tier landmarks unlock have been removed. I didn’t like the concept that you gained a substantial bonus if the appropriate secret landmark spawned near you. In the future all silver landmarks will grant you the ability to produce a new secret tech unit (even if you aren’t the corresponding secret tech). The designs are getting pretty locked in but I am having an absolute struggle learning how to model organic units that don’t look like Nurgle’s discombobulated left ball-sack.

To protect these bonuses, anti-cheese protection measures were added to silver and gold landmarks as well as the new structures added by the Tyrannosaurus update. Inhabitants gain “Well Stocked,” which grants Resurgence and a full heal after combat. This makes retreat cheesing a much less viable strategy.

Compatibility:
This mod alters the entity records for bronze, silver, and gold landmarks and the records for the added structures in the Tyrannosaurus mod. It will be incompatible with other mods that do the same.
Popular Discussions View All (1)
5
1 May, 2020 @ 6:44pm
Love most of the mod but hate Well Supplied on laandmarks
Juz
14 Comments
大航海兵棋 8 May, 2023 @ 5:18am 
it works,landmarks provide +5cosmite
Mr. Phansea  [author] 10 May, 2021 @ 7:53am 
1.404
CaptainSnafu 2 Feb, 2021 @ 8:46pm 
i would like a lite version, bronze / silver / gold landmark gives 2 / 4 / 6 cosmite a turn
Mr. Phansea  [author] 30 Jan, 2021 @ 9:47pm 
@CaptainSnafu

What setup are you running on? Difficulty? World Size? # of players? Just saying "it's too much" doesn't really help.

I've been running this for about a year now and I think it's great. I've run into situations where I floated cosmite early game if I didn't build any research income or researched broadly on the military tech tree. However, as soon as I unlocked a useful T2 unit mod, that float disappeared. The float actually allows you to focus research (something that is completely pointless to do in vanilla) because you have the cosmite to build t3 units or higher tier unit mods in the early game.

Once you have access to either T3 units or T2 unit mods, I don't see how you could ever float cosmite. Even getting an injection of 240 cosmite from a Gold Landmark doesn't matter because by then upgrading your existing army is so expensive.
CaptainSnafu 30 Jan, 2021 @ 9:23pm 
I like this but it is too overpowered. Give too much resources
Loken 7 Dec, 2020 @ 7:40pm 
This mod is an awesome concept. It did feel like the cosmite income was too high. Maybe it's because I was playing on normal and this is more balanced for harder difficulties. It would have felt right to me to just get the extra cosmite per turn.
Mr. Phansea  [author] 3 Dec, 2020 @ 11:47am 
Updated for 1.403
k.slama95 26 Nov, 2020 @ 2:43pm 
HEY that's not cheesing throwing 6 armies full of tier 1 units at them, thats called WW1 strat
Mr. Phansea  [author] 19 Nov, 2020 @ 9:41am 
Updated for 1.402
Mr. Phansea  [author] 12 Nov, 2020 @ 7:38am 
Updated for 1.401