Stellaris

Stellaris

1,658 ratings
Aesthetic Cinematic Gameplay (ACG)
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File Size
Posted
Updated
1.997 GB
3 Mar, 2020 @ 1:30am
19 Jan @ 11:59am
217 Change Notes ( view )
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Aesthetic Cinematic Gameplay (ACG)

In 1 collection by Ajey
How i play Aesthetic Cinematic Gameplay
23 items
Description
Compatible with Stellaris 3.14.* --- NOT COMPATIBLE WITH Stellaris 4.* and BioGenesis DLC
NOT Save game compatible
NOT Achievement compatible




MOD LOAD ORDER
1. UIOD (required)
2. UIOD Extended Topbar (required)
3. other mods (do NOT put other mods below ACG!)
4. ACG (required)
5. ACG Return of the Ancients (optional)
6. ACG Icons UI Addition (optional)
7. ACG Revert mods (optional)


Links / Contact

📌 FAQ / Addon Patches / Legacy Versions
🛠️ Compatibility List / Comp. Patches / Comp. Check Requests
☎️ Bug Report / Help Service
✏️ Suggestions / Other Questions
💡 Changelog


If you want to share your thoughts, opinions or even influence my decision making on future changes for ACG or if you just want to get more information about ACG and get in touch with other ACG mod users then i highly recommend to join the:
[discord.gg]

You think this mod deserves to be supported? You want to help me argue with my wife why it's a good idea to spend so many hours on modding? Then please check out the links below

[www.paypal.com][www.ko-fi.com]

⚠️ W A R N I N G ⚠️
ACG is a huge overhaul mod => don't treat it like a simple graphical mod that you can mix with any other mod you like => you can get an exceptionally good gameplay experience if you read this mod's description, follow the instructions and check out the compatibility list provided in the 🛠️ Compatibility Thread. Or you can get an exceptionally bad experience if you ignore it. If you encounter problems visit the ☎️ Bug Report/Help Service. Prior to asking questions check out the 📌 FAQ



TIP: How to get the best out of ACG
Try to minimize the amount of other mods you use with ACG => check out the features of ACG and then look if you really need all those other mods that you previously wanted to add to your playlist with ACG. One of the most common mistakes i see is that people use a lot of unnecessary mods that only cause issues. Also make sure to only use mods that are listed as compatible here: 🛠️ Compatibility Thread.

TIP: Watching Space Battles
This mod's cinematic features shine even more when using slow speed during watching Space Battles. Try it out.

Introduction
This mod is the successor mod of Aesthetic Cinematic Graphics. I am basically working on ACG almost since vanilla but just decided to make the first ACG mod public in early 2019 to share how i personally like to enjoy playing stellaris.

Combined with my old ACG mod (which works as foundation for this mod) i have spent 3000+ hours on working on this mod by now (ACG contains more than 270 folders and 10'000 files). Graphical finetuning + Performance improvements alone took hundreds of hours and the time and thoughts that i spent on this mod is just growing because i continue improving and working on this mod constantly.

Nonetheless it's very important to note that this mod is by no means my work alone. I have built this mod upon a lot of feedback of users and many ideas and content of other great modders - reworked and refined it to fit into my personal taste. Without such a great community and helpful modders this mod would never have been possible.

About this mod
This mod is built on 4 pillars:

1. Immersive, Cinematic Graphics
2. Improved Performance
3. New Content
4. Better Balance and Progression


Graphics will be more realistic and cinematic with significant performance improvements included. Only added new content that the AI can use properly. High focus on a well-balanced and smooth gameplay progression. Nothing really overpowered is added with this mod.

There are many graphic and content mods on the workshop but most of them are focused around one single aspect of the game. By restricting yourself on one aspect of the game the risk of causing imbalance, bugs or inconsistencies increases dramatically with each mod you add to your mod's list. This mod tries to avoid that by offering one consistent graphical overhaul incl. new balanced, performance adjusted content.







If you have questions regarding compatibility then please take a look at the compatibility list, which includes hundreds of mods and can be found in the 🛠️ compatibility thread. If you can't find your desired mods in the compatibility list then let us know and we will check them for you! You can also use the 🛠️ compatibility thread to ask for compatibility patches with incompatible mods. You can find several comp. patches included in the compatibility list within the 🛠️ compatibility thread and Revert-submods/addon patches in the 📌 FAQ / Addon Patches




[discordapp.com]

Popular Discussions View All (4)
1,416
5
21 Apr @ 11:35am
PINNED: 🛠️ Compatibility List + Patches + Check/Patch Requests
Ajey
475
18 Apr @ 10:56am
PINNED: ☎️ Bug Report / Help Service Thread
Ajey
179
1 Feb @ 10:03am
PINNED: ✏️ Suggestions & Other Questions
Ajey
2,178 Comments
Ajey  [author] 8 Jul @ 11:30pm 
@eqN
unfortunately your assumption is wrong. in fact many of the graphical changes can't be separated easily because they are connected to many other things. i did explain this very often in the past, but the comment section is too small for a proper explanation. if you are interested in the details feel free to contact me on the ACG discord server. regarding your question about ACG and 4.0 => ACG was not updated for this version and can't be used with 4.0 without encountering heavy bugs and maybe even crashes. so if you want to use ACG then i highly recommend to only use it with the game version that was last mentioned within the mod description i.e. 3.14
eqN 8 Jul @ 3:49pm 
Yes, I can read the above. That isn't to say that the graphical changes couldn't be easily separated.
EJR 8 Jul @ 2:52pm 
ACG isn't just a graphical mod, it is essentially an overhaul mod that changes the game almost in its entirety from the ground up
eqN 8 Jul @ 2:36pm 
Afaik, shouldn't the graphics be fully functional in 4.0? Is it possible, or does it exist already, for a standalone graphics mod?
Ajey  [author] 24 Jun @ 11:11pm 
@Scartezini
ACG is not a tiny mod, it's a huge mod project that requires to spend a huge amount of time to keep it updated properly and that also requires modders with knowledge about a lot of different topics. i don't know any potential custodian who would want to update this mod project and has the knowledge to do so and who also wants to spend the required time to do so (otherwise that person could have joined the ACG team as well already). This is not surprising in my opinion though, because like i said before it really take a huge amount of time to work on this mod project and there aren't that many modders with such deep knowledge about modding pdx games and those that are, are usually working on their own mod projects. we will see if i can come up with something in the future for stellaris. but so far i am busy with CK3 (and later EUV). so i can't promise anything for stellaris atm. i hope for your understanding
Scartezini 24 Jun @ 9:30pm 
Just can't play Stellaris without your work Ajey, maybe it would be a good idea to put it in the hands of a custodian to keep the mod alive?
JIF 12 Jun @ 1:45am 
sad to see it go for real this time. still by far the best combat overhaul mod... wont be playing any new version of Stellaris without it T-T
Orphan 10 Jun @ 12:24am 
Hope to see the mod come back someday ! Thanks and good luck for your projects on CK and EUV
Ajey  [author] 24 May @ 12:45pm 
@overrclocked
thank you so much! i appreciate your kind words and i am happy if you enjoyed ACG! :)
overrclocked 24 May @ 7:24am 
Just saw your message. Your mod improved this game so much over the years and entertained me for hundreds of hours. Thank you for all your hard work, and good luck in any future projects you work on, in gaming and rl!