Transport Fever 2

Transport Fever 2

372 ratings
Industry workers
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Building: Industry
Misc: Script Mod
File Size
Posted
Updated
2.137 MB
6 Mar, 2020 @ 5:53am
6 Mar, 2020 @ 6:38am
2 Change Notes ( view )

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Industry workers

Description
This mod adds workplaces to industries.

The number of jobs depends on the level of the industry and its production.
It is calculated by the production divided by 4.

In order for people to start working in your industry, you need to transport them to your place of work. To make sure that you did everything right - open the city menu, in the "Destinations" tab, your industry object and the number of employees employed there should appear.

Attention: After activating, the industries need to upgrade first. Either by waiting, manually or with Bulk upgrader.

Since this is a pure script mod, it doesn't change vanilla files and works also for modded industries.
Popular Discussions View All (4)
9
11 Mar, 2024 @ 1:13pm
Rare Bug
VacuumTube
1
25 Nov, 2024 @ 10:02am
The mod does work - today!
Zapp
3
5 Aug, 2020 @ 2:49pm
Couldn't get it to work
[Kermit] micleg
78 Comments
Zapp 26 Nov, 2024 @ 3:14am 
> Looks like we not getting any answers.

The mod creator responded mere hours after I posted my discussion thread, where you will find all the answers you need.

Cheers
Zapp 25 Nov, 2024 @ 4:24am 
The mod does work - today!

Since comments are very limited in size, I posted my post as a new discussion instead.

The short summary: the mod does work, yes I tested it TODAY, and no, people won't drive their cars to work at industries.

Look for "The mod does work - today!" over at the discussions tab for the details.
Zookes 10 Nov, 2024 @ 8:31am 
Reason why people do not drive to the far industry work location: the destination needs to be registered in the city as a "destination" for people from the city to want to go there.

For some reason, if the distance of a thing that is not a city is more than a certain threshold, cities will not register it as a destination. Maybe travel time is a factor? I have seen some very close to city industries become destinations automatically and people walk and drive there like it is a regular industry building in town.

Maybe you place a passenger station nearby an industry and create a line connecting it to a city, and this causes it to become a destination for the city? Maybe some people will drive there, even if you do not have any service for the line because of the line telling the city to know of the work location now?

I do not know how it works. Maybe also the mod author does not, because it uses only the same worker attraction system as city industry buildings...
Oldhip 8 Nov, 2024 @ 2:47am 
Looks like we not getting any answers.
WimmoX 20 Oct, 2024 @ 6:52am 
Is there a reason people can't use their cars to go to an industry? I'd love to set up lines and all, but let people first travel on their own and I can add public transportation later
Inguma 24 Sep, 2024 @ 5:40am 
I have a few questions:

Do industries need workers to function?
Do industries need to be upgraded if a new game is started?
Exelenz 20 Sep, 2024 @ 1:14pm 
I think I fixed the mod for the new game, now it works perfectly, all industries get industrial capacity set right away, no magic with upgrade needed. I'll test it a little bit more and upload soon.

Saved game industries still have to be upgraded manually or with bulk upgrade, I'll take a look if there is a way to solve it.
✠♠Kn1gHtFuRy♠✠ 1 Dec, 2023 @ 11:37pm 
For those folks, who couldn't get it to work, I just need to say that it works till date!
Load order :
1. Any Industry Mod (like Yeol's or Real Industrial Chains)
2. More Industry Levels
3. This Mod (last to load)
th3maldonado 27 Sep, 2023 @ 3:22pm 
does this version of the mod still work or is the updated version required?
Jan 16 Aug, 2023 @ 5:30am 
I did all you wrote, the mod does not work. Not for a saved game nor a new game. The menu shows nothing.