Transport Fever 2

Transport Fever 2

26 ratings
Mod for the 'São Paulo Railway. The story of Daniel Makinson Fox.' map
   
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188.213 MB
21 Mar, 2020 @ 4:17pm
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Mod for the 'São Paulo Railway. The story of Daniel Makinson Fox.' map

Description
This mod is required for the “São Paulo Railway. The story of Daniel Makinson Fox.” map. It includes a range of objects, assets and scripts to make the map a little bit more Brazilian. It includes the following:

• Brazilian music is (bossanova and samba) added to the game.

• Brazilian street- and person names

• New cargo types:
Immigrants (to be transported using cargo stations and passenger vehicles.)
Coffee
Sugar cane
Cotton
Livestock
Clothes
Fish

• A script that adds a new cargo type to all vehicles in the game that can carry a specific existing cargo type. For example, all vehicles that can carry passengers, can also carry immigrants.

• New industries:
Immigration office (makes immigrants)
Coffee plantation (needs immigrants, makes coffee) and Small coffee plantation (makes coffee)
Sugar cane plantation (needs immigrants, makes coffee) and Small sugar cane plantation (makes coffee)
Cotton plantation (needs immigrants, makes coffee) and Small cotton plantation (makes coffee)
Port, for exporting coffee, sugar cane, cotton and logs.
Port, for importing machines.
Clothes factory (needs cotton, makes clothes)
Food factory (needs coffee, sugar cane, livestock or fish and makes food)
Fishery (makes fish)

• A new station object (passenger/cargo misc): the clock tower of the station of Paranapiacaba. It was built by the same British company that also built the Big Ben.

• New locomotive: Serrabreque. This is actually a brake van, which was used to attach the railway wagons to the cable of the Serra Velha incline system between São Paulo and Santos, Brazil. I cannot add cable functionality to the game, so I added the Serrabreque as a strong but slow locomotive, even though it is more like a waggon.

• New textures:
River. The map has the ocean, but I also wanted to add rivers to the rest of the map. However, that part of the map has a much higher altitude. I therefore added the rivers as texture; so they are just esthetical.
Coffee field
Cotton field
Sugar cane field

• Passenger station buildings are repainted to a more Brazilian style.
10 Comments
Mats  [author] 4 Jun, 2024 @ 1:54pm 
It is not required for the campaign.
maddavo 4 Jun, 2024 @ 7:33am 
I cannot find the Big Ben clock tower in the new San Paolo mission from the inventors' campaign. Is THIS mod required for the campaign or is it included in the new mod?
mangacomleite 28 Mar, 2021 @ 6:37am 
Como usuário Aksorn relatou, sempre que tento comprar um trem em múltiplas unidades o jogo trava, tem como verificar isso?, pois gosto do seu mod ,para colocar cargas tipo cana de açúcar, para ficar ambiente mais brasileiro.
CelsiuZ 17 Aug, 2020 @ 4:58am 
Aha! I will try that then!
Mats  [author] 16 Aug, 2020 @ 11:33pm 
Thanks. You can transport immigrants using cargo stations and passenger vehicles.a
CelsiuZ 16 Aug, 2020 @ 2:12pm 
I love the map, but I am running into issues shipping immigrants, how is this intended to work?

It seems like no matter how I try to ship them the immigration office believes its impossible to ship them.
Bow-Tied Engineer 3 Apr, 2020 @ 1:09pm 
Any chance we could get the parts of this mod separately? Your's seems to be the only clock tower available, and I really want a clock-tower mod. Also the fishing stuff looks cool. I just want to be able to turn on some of this stuff but not all of it.
Mats  [author] 31 Mar, 2020 @ 11:50am 
#Yellow-Wing Thank you. I don't know why it is not working. If you send me your savegame somehow, I can take a look at it. :)

@Aksorn Thanks for pointing this out. The mod crashes indeed when you buy a multiple unit... It probably has something to do with the script that adds immigrants to passenger vehicles. This mod was made especially for the São Paulo Railway map, so I only tested it for this map. I'll try to fix it sometime.
Yellow-Wing 29 Mar, 2020 @ 2:15pm 
Dear Mats, thank you for this mod and for this idea. I think this is very good and extends the possibilities with TPF2.
Today I tried this mod. But I was unable to transport migrants. I've tried everything. Passenger stations, cargo stations, passenger vehicles and cargo vehicles with all combinations. I made sure that all objects (stations to street) were connection, and the goods chain was really closed (train, bus, etc.).
What am I doing wrong?
Aksorn 23 Mar, 2020 @ 3:09pm 
I try most 'eye-candy' mods because I use TF2 as a kind of model railroad (sandbox mode, unlimited money, landscaping). After adding this mod to my saved game, it started to crash instantly whenever I attempt to buy any multiple-unit train in any depot. Hopefully, I was able to remove the mod - but there was a strong warning ('!!') saying that the removal was likely to fail.