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Regarding "melee cooldowns not being applied to unarmed attacks".
It seems to be a conflict with the VFE - Pirates mod. Should be fixed for 1.5 and 1.6 versions.
ELF SLAYER, the fix you suggested makes the mod affect all weapons cooldown. Basically, ranged weapons also fire faster with high melee skill.
I haven't personally tested this. If you've found it doesn't work with CE, please let us know.
Hey hey!
Decided to look back at my Discord messages from my initial investigation into the issue to try and find out what caused it. I came across messages I had with legodude where he helped me identify what was wrong.
The issue wasn't exactly with VFE itself, but code inside it which is called by other mods. I had a hard time tracking down the incompatibility at first because VFE is such a core mod to most people's modlists and there were times when it worked with it and times when it worked without it. it was seemingly random which mods I could remove or add and suddenly have it working.
Sorry I can't give you specifics of which mods to combine with the Framework to trigger it. It's kind of hit or miss and seemingly random. Some mods which caused this issue weren't even directly combat related mods.
The code itself is your own though, I simply moved the logic you used for checking the pawn's weapon in the damage section to the cooldown section.