RimWorld

RimWorld

536 ratings
Melee Weapons: Speed and Damage
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
127.274 KB
22 Mar, 2020 @ 4:34pm
16 Jun @ 12:09pm
9 Change Notes ( view )

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Melee Weapons: Speed and Damage

Description
In this mod, the pawns "Melee skill" and "Manipulation" now affect melee weapon damage and cooldown.

You can change scaling in mod settings.
94 Comments
Flesh Forge 16 Jun @ 4:32pm 
thanks :steamthumbsup:
BrokenBed  [author] 16 Jun @ 12:26pm 
Updated for 1.6

Regarding "melee cooldowns not being applied to unarmed attacks".
It seems to be a conflict with the VFE - Pirates mod. Should be fixed for 1.5 and 1.6 versions.
ELF SLAYER, the fix you suggested makes the mod affect all weapons cooldown. Basically, ranged weapons also fire faster with high melee skill.
Flesh Forge 29 May @ 6:29pm 
this mod has some hilarious interactions with the Blindsight/Truesight mod, with the large manipulation bonus that mod grants to blinded pawns, you can have pawns whooping ass with beer bottles, it's great
DaftValac 16 Mar @ 11:48pm 
@2017632033 Quick answer: other commenters say yes, this mod is compatible with CE.

I haven't personally tested this. If you've found it doesn't work with CE, please let us know.
2017632033 10 Mar @ 2:55am 
Does it support the CE mode?
DESU98 7 Dec, 2024 @ 10:59pm 
이것은 정말 멋진 모드입니다.
Al120 2 Nov, 2024 @ 11:04am 
I do wish I knew enough to self patch this on my behalf. My pawns are super viable unarmed, but they don't get the cooldown reduction they would get if holding weapons.
Dagda 31 Oct, 2024 @ 6:51am 
Thanks to this mod, I now have Bacchus, a vampire with nearly all of her body replaced with bionic and archotech components, wielding a monoblade and being capable of slicing down nearly 60 people before she collapses.
BrokenBed  [author] 5 Aug, 2024 @ 8:07am 
Well... I will check your suggestion when I work on this mod again.
ELF SLAYER 5 Aug, 2024 @ 6:50am 
@BrokenBed

Hey hey!

Decided to look back at my Discord messages from my initial investigation into the issue to try and find out what caused it. I came across messages I had with legodude where he helped me identify what was wrong.

The issue wasn't exactly with VFE itself, but code inside it which is called by other mods. I had a hard time tracking down the incompatibility at first because VFE is such a core mod to most people's modlists and there were times when it worked with it and times when it worked without it. it was seemingly random which mods I could remove or add and suddenly have it working.

Sorry I can't give you specifics of which mods to combine with the Framework to trigger it. It's kind of hit or miss and seemingly random. Some mods which caused this issue weren't even directly combat related mods.

The code itself is your own though, I simply moved the logic you used for checking the pawn's weapon in the damage section to the cooldown section.