RimWorld

RimWorld

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Advanced Power Plus
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
1.166 MB
23 Mar, 2020 @ 4:52am
18 Jun @ 1:36am
13 Change Notes ( view )

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Advanced Power Plus

Description
An advanced power for your colonies!

This mod is a merged update of [sd] advanced powergeneration and Fueled Nuclear Power Generators.

It adds new power generation buildings with technologies to research them:

- Advanced wind turbine (Spacer tech, 6000 Wd output at max);
- Advanced solar generator (Spacer tech, 3400 Wd output at max);
- Advanced watermill generator (Spacer tech, 2300 Wd output);
- Advanced geothermal generator (Spacer tech, 7500 Wd output);

- Advanced stirling radioisotope generator (Industrial tech, 2500 Wd output for 0.125 Uranium per day);
- Large advanced stirling radioisotope generator (Industrial tech, 9000 Wd output for 0.40 Uranium per day);
- Advanced nuclear generator (Spacer tech, 26000 Wd output for 1.0 Uranium per day).

Radioisotope and nuclear generators are compeletely safe, however they all require advanced components to be constructed.

Original authors: sulusdacor, james76543.
Special thanks to Yamabuki for providing recompiled assemblies for 1.1.
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The code for buildings has been seriously reworked so there are numerous changes and balance tweaks for both mods to be closer to Vanilla. The most notable changes are:
  • all buildings are breakdownable (require repair/maintenance);
  • all buildings have their miniaturisation mechanics removed;
  • the cost and hit point of all buildings are rebalanced;
  • fuel requirements for radioisotope and nuclear generators are smoothed (low tier consumes less, high tier consumes more). The goal is for them to have an edge against other energy resources in all tech eras but not be a universal "go-to" end-game option;
  • research projects are rebalanced with low tier cost decreased (wind turbine, solar generator) and significant cost increase for high tier;
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Translations
German: link
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GitHub version:
https://github.com/Meltup/Advanced-Power-Plus
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Please report any problems and/or inconsequences!
Popular Discussions View All (4)
5
29 Nov, 2023 @ 2:40am
Modding: allow to use basePowerConsumption to rebalance
Klein
3
20 Jul, 2021 @ 3:12pm
1.3 update is broken (Resolved!)
Princess Autobalance
2
17 Sep, 2021 @ 2:57am
Russian translate
Ba Leon Ig
165 Comments
Mike 8 Apr @ 2:49am 
i using this for 4 months and i love but when i reinstall the game and i notice that the research bar not show up but when i search the name is still there
Arepok 24 Jan @ 9:53am 
An advanced battery would be sweet. Love this mod!!
Syok (You) 5 Sep, 2024 @ 1:51pm 
works perfectly as of now, well done!
Meltup  [author] 29 Aug, 2024 @ 9:31pm 
@ღ 𝔗𝔥𝔬𝔯ñ§ ღ H1d
No, it should fine to add the mod to the ongoing game! :yavannawink:
ღ 𝔗𝔥𝔬𝔯ñ§ ღ H1d 18 Aug, 2024 @ 9:27pm 
do i have to make a new save to play with this mod?
Ironpanther617 8 Aug, 2024 @ 3:03pm 
hey looks good thanks for the update! <3
Ironpanther617 8 Aug, 2024 @ 2:49pm 
oh no way! i am NOT a coder at all so im stoked I was able to grok the arcane mystery that is code. Most of my background is with matlab lol. Thanks so much for your hard work!!!!
Meltup  [author] 6 Aug, 2024 @ 9:29pm 
@Ironpanther617
You are correct. Apparently, blockLight is to block all the light. Including the light that buildings produce themselves. I have updated the mod. Tell me if I missed anything :yavannawink:
Mr. J Soda 6 Aug, 2024 @ 7:56pm 
According to what I can see in https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1084452457 , they DO glow, it's just the alpha value is 0 so there's no light. It looks like Advanced stirling radioisotope generator and Large advanced stirling radioisotope generator have a glow of 4, and Advanced nuclear generator has a glow of 8.
Ironpanther617 6 Aug, 2024 @ 4:47pm 
yeah dude i tried to go through the code (im no code smith tho) and it LOOKED ok. Like all the lines for the glow looked correct, compared to both github and other glowy stuff. And weirdly only the advanced sterling isotope generators have a glow and only on one corner, and not if its adjacent to something (bottom corner). Could it be becuase theyre set to block light?