Serious Sam 3: BFE

Serious Sam 3: BFE

236 ratings
Random Beheaded Soldiers
   
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Content: Enemies
File Size
Posted
7.133 MB
16 Dec, 2013 @ 4:28am
1 Change Note ( view )

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Random Beheaded Soldiers

Description
This mod makes it so that any Rocketeer that spawns has a chance to become either a Firecracker or a Bomber from previous Serious Sam games. This is based off the same randomization method as my (recently updated) UFOs mod. The percent chances of each type showing up are as follows:
Rocketeer - 37.5%
Firecracker - 37.5%
Bomber - 25%

There is a Netricsa entry both the Firecracker and Bomber, should you happen to kill either one. (They're not much, but still)


Notes:
-Any Rocketeer that exists on the map when simulation starts and *isn't* spawned from a spawner will be a Rocketeer 100% of the time (read: that one Rocketeer at the very start of the first level)
-During online play, it takes a bit for the Character Tools to cache on client ends, so all Beheaded Soldiers will be invisible to clients for a short period after spawning
-If you're a client with the mod and the server does not have the mod, all Beheaded Soldiers will be invisible (except for their gun). It's suggested you disable the mod before joining random online games
-The death messages for getting killed by either the Firecracker or Bomber are inaccurate (it'll say Rocketeer/Kamikaze respectively). I tried to replace the line for the Rocketeer so that it's universal, but apparently that just didn't work
-If the Firecracker or Bomber are gibbed while using the Red Blood and Gore skin, their dismembered body will have the Rocketeer's shirt color. Due to implementation, there's literally no way I can make the gibs vary per type. (Which is also why the Bomber doesn't gib automatically on death)
-The new Netricsa entries will sometimes fail to load the model when switching from original Netricsa entries. Reloading Netricsa *should* fix it. Also, sometimes the first text box doesn't show up, but this also happens with the original Rocketeer, so I don't know.


Credits:
-Firecracker and Bomber body textures shamelessly stolen from Solais' Ultimate Resource Pack. Also, some parameters are somewhat based off of the Beheaded Soldiers in that
25 Comments
Ryason55  [author] 18 Mar @ 3:51pm 
This mod was only ever made with Singleplayer in mind, with any semblance of Multiplayer support (when everyone has the mod installed) being purely coincidental.
Ultimate Kamahl 18 Mar @ 10:30am 
If you want invisible enemies with only floating guns, pick up this mod.
Since that is what happens when you have this and another player don't.
Drag0n 23 Apr, 2020 @ 10:41am 
Could you make this compatible with Fusion?
Goth_Sinner 16 Jul, 2019 @ 3:28am 
a necessary mod
i dont think Ultimate Kamahl realise that all the other games have this
Vaartok 21 Jan, 2018 @ 2:23pm 
Before there were plenty of campaign modifications to give us these guys at planned locations, this was the mod to have. As such I'm no longer using this mod, but I am rating it up for getting us all through those trying times.
Ultimate Kamahl 25 Jul, 2016 @ 4:11pm 
I dont like this.
It just corrupts ORIGINAL game, You dont want to play original villa or campaign when this sh!t making all harder! And if mapper have this downloaded when making a map, all players need to have this too :(
So NOPE. Dont mess up original game!
VoronezhBall 2 Jun, 2016 @ 6:33am 
Last mission?
MyDude 28 Dec, 2015 @ 7:08pm 
you should make a randomized weapons drop. like, a kamikaze with a laser gun equipped but not visable and would still drop it, having a spawn chance of very very low? that'd be cool wouldnt it?
Akephalos 10 Aug, 2015 @ 2:43pm 
Exellent idea!
Cățelu' de Usturoi 22 Jun, 2015 @ 1:14am 
An excelent idea for keeping the classic alive