RimWorld

RimWorld

1,368 ratings
Autocleaner
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
5.991 MB
6 Apr, 2020 @ 1:16pm
16 Jun @ 4:18am
21 Change Notes ( view )

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Autocleaner

Description
ABOUT

Adds Autocleaner, an autonomous robotic vacuum cleaner to the game. The robot will clean home area (or whatever else area you assign in the Schedule tab) without human intervention, and can charge from anywhere near a power grid. If damaged, stops cleaning until repaired, which requires components. You can make the autocleaner at a fabrication bench, after Fabrication research.

Github: https://github.com/AUTOMATIC1111/Autocleaner

Roomba Robot Vacuum Cleaner

MOD COMPATIBILITY
Should be safe to add and remove from a save game (apart from seemingly harmless error messages in log, once).

If you're unable to close Schedule tab, this is caused by an exception in another mod. I can't solve this, but there is a setting to prevent autocleaners from being shown in the Schedule tab, which makes the issue go away (togther with making it impossible to assign autocleaners to areas)

UPDATES
16-Jul-2021
- 1.3

9-Sep-20
- Made it possible to assign autocleaners to areas in Schedule tab
- Reduced resource cost (no more adv components) and research requirement to Fabrication instead of Advanced Fabrication
- combatPower set to 1 by request (should fix compatibility with some mods)

11-Sep-20
- added a setting to prevent autocleaners from being shown in the Schedule tab
Popular Discussions View All (15)
9
10 May, 2021 @ 2:43pm
Incompatibility with Faction Bender
Erbse
4
12 Nov, 2022 @ 2:10pm
1.4
GdBIV
2
9 Mar @ 6:25am
autocleaner not charging
Kaz Shioda
397 Comments
Teemo 9 Jul @ 6:32am 
Yeah
Fenc 6 Jul @ 10:34am 
could we get a spot for it to stay at when its done cleaning/charging? like a dock of sorts?
AikiAimi 29 Jun @ 5:37am 
@Teemo is the problem still there even with the new update from mod author
Teemo 24 Jun @ 6:26am 
If you kill the autocleaner using the kill command it drops a proper corpse with no errors, however if it dies to enemies it doesn't and instead throws errors like everyone else is saying.
Icarus 20 Jun @ 11:17pm 
It looks like auto-cleaners can suffer from toxic buildup from Toxic fallout. Uncertain if this is intended.
Miguelh1020 17 Jun @ 1:48pm 
You can cremate the autocleaners like any other corpse. I can also disassemble them like the mechanites corpses but that may be the RimFactory Mod
CommanderJason 16 Jun @ 11:48pm 
Does anyone know how to get rid of the dead autocleaners? Getting some lag from all the error messages.
月空 16 Jun @ 11:30pm 
When the Autocleaner dies, it triggers a looping error: "Exception drawing Corpse_Autocleaner39715: System.NullReferenceException"
Deconvolution 10 Jun @ 1:58am 
Exception drawing Corpse_Autocleaner5496449: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 47C068FD] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.DynamicDrawManager:DrawDynamicThings ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Map.MapUpdate_Patch3 (Verse.Map)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
Verse.Root_Play:Update ()

so this just kept showing up what's the problem with it?
joyciefruit 2 Jun @ 5:29pm 
its not compatible with multiplayer mod. I hope you amend this mod :)