Stormworks: Build and Rescue

Stormworks: Build and Rescue

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Pony Emergency Beacon Locator System
   
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Description
Find multiple emergency beacons on the map at the same time!

Do you want to use the basic Units to Master System for your own ideas? Then check this out: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2060462396

Features
This system allows you to place multiple locators in the world (up to 60).
You have 1 master that collects all the information from locators within 40km.
Accuracy between 50m (good grid) and 300m (bad grid).
Infinite power supply (enough solar).

General System
Best way to place the locators is with a distance of ~10-20km inbetween them:

pink circles: locators
blue star: master


Can i use multiple systems?
The normal configured system can only be used multiple times when they stay out of range from each other.
Otherwise both masters will interfere with each other (result: very bad accuracy).

Spawn in the master
This unit takes care of the automatic registration of new locators.

The master has two monitors:
IDS IN USE

This monitor shows which locators are active, but its not needed for the system to work. You can remove the monitor to save space.

Interactive Map

red circles: the locators (id and battery)
green rectangle: the position of the master
pink circles: possible beacon positions

Map interaction:
move map: use the pink arrows on the edges
zoom: move + - at the bottom left
center on master positon: use the X in the top left

Finding Beacons / What does "Possible Positions" mean?
The script can calculate possible positions for beacons. Some possible positions will have a higher number. The highest number indicates that the beacon is very likely there.
You can play around with the "distance to merge points" lever. The lower the distance, the more possible points will show up. In general, the default value of 5000 is pretty good.

Multiple beacons
Multiple beacons make stuff more interesting, normally you will see not only one pink circle with a big number, but 2 of them.

It is very important to have a good number of locators out in the world, otherwise spotting multiple beacons is nearly impossible. If you are not able to see the second beacon, go to the first one, finish the mission and you will see the next beacon.

Update time / My new beacon is not detected yet
When a new beacon appears, it can take ~40-80 seconds until the locators show accurate positions.

Accuracy
This depends on the amount and position of locators. With a bad grid, you will have ~100-300m accuracy, with a good grid you can have ~30-60m accuracy.


Spawn in a new locator
Every new locator should be spawned in with the master in range (40km). If the master is not in range, you will have to manually click the "request new id" button once the master is in range.

If the master is in range, the locator will show an id on the monitor. If the master is in range it will also say "connected". If the locator has an ID, the master can leave the range of the locator, when the master comes back into range, the locator will work again (no further actions required).




Static ids
The system can be switched to static ids. This means every locators id must be predefined. But then it does not need to be near the master when spawned in.
This only makes sense when you spawn stuff in via a mission. But remember: you cannot add new locators without giving them a new static id!
Items (4)
Emergency Beacon Test [WIP]
Created by CrazyFluffyPony
This playlist includes the following 3 mission(s) : - Spawn emergency Beacon Locators - Spawn Emergency Beacon Sender at Multiplayer Island - Spawn Emergency Beacon Sender at Airstrip Island (If you are the author of this playlist, you can edit this descri...
Linked collections (1)