Medieval Engineers

Medieval Engineers

Not enough ratings
DF - Grid Protection System - Offline Edition
   
Award
Favorite
Favorited
Unfavorite
Type: Mod
Mod category: script
Version: 0.7
File Size
Posted
Updated
3.711 MB
14 Apr, 2020 @ 12:37pm
18 Apr, 2020 @ 4:12am
23 Change Notes ( view )

Subscribe to download
DF - Grid Protection System - Offline Edition

Description
Here is the Offline edition of the grid protection system!

This mod will protect any grids you own (claimed land) from any and all damage while you are offline. Logging back on will turn them vulnerable again. No longer will you log in to a ruined castle, destroyed by people while you were taking a nap. :-)

This mod is basically only useful for dedicated servers, just like the other grid protection mods.

There is a new console command, available to server administrators. Type /gps for more info, currently supports the following command:
/gps scan - immediately scans all loaded grids and applies the grid vulnerability check on them.

=============================================================
The following section only applies if you are NOT using the Community Edition!!!
=============================================================
Updated ME DLL required!
Because of a bug in Medieval Engineers grid indestructability does not function properly. I have applied a fix for it to the official binary of the game, and you will have to replace it to make this mod function correctly.
http://deepflame.nl/medieval/MedievalEngineers.Game.dll

Without this DLL, the mod will sort-of function, but it will not be reliable.
13 Comments
RyGuyver 11 Jan, 2021 @ 7:20am 
Experiencing same issue as person below where can't join server with the mod enabled - it hangs at 99%. I was able to join before this mod was installed & enabled.
WipeOut 16 Jun, 2020 @ 12:58pm 
Why cant i join the server with this mod on.... i just hans at 99% and is not going forward
Deepflame  [author] 16 Jun, 2020 @ 8:54am 
Yes, it should unprotect your grids if your house members are online. They will also receive a notification if your stuff is under attack.
Carlos 7 Jun, 2020 @ 12:26pm 
Hi. Nice mod, I like its purpose. Does it work for Houses? I mean, if there is some online in my House, my grid is unprotected?
Bober 20 Apr, 2020 @ 1:14am 
This is great even with the first damage! It misleads the attacker, so he broke something and then can not :D Super mod! Thanks! :steamhappy:
Deepflame  [author] 19 Apr, 2020 @ 1:51am 
Just to clarify what I mean by reliable: when a grid first loads in it'll be vulnerable. After the first damage it takes it will switch to invulnerable. Which means the first damage always goes through. Then, this is further exploitable by traveling away far enough to cause the grid to unload again, then returning and repeating this. The only way to really fix it is by fixing the loading/saving bug of grid destruction in the base game, which is something only Keen can do.
Deepflame  [author] 19 Apr, 2020 @ 1:48am 
This does kinda work without the dll, it's just less reliable. Unfortunately there's no way to make it work reliably without fixing the base game. You could try asking Keen to fix it.
Bober 18 Apr, 2020 @ 11:37pm 
Hosting does not allow dll files, is it possible to write a similar mod without a dll?
High Lord Baron 18 Apr, 2020 @ 6:47am 
Oh nice!
Deepflame  [author] 18 Apr, 2020 @ 4:30am 
There we go, the secret is out! :D