Starbound

Starbound

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Borderlands 2 Random and Unique Shields
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17 Apr, 2020 @ 5:11pm
26 Dec, 2024 @ 8:50am
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Borderlands 2 Random and Unique Shields

In 1 collection by FelmastProMcLane
Monster Core : Collection
10 items
Description
Update, Notice:
Version 5 is here, Player Pets can now spawn with shields, they use the shields in the "crew" section of the interface.
Added compatibility with "Crew Customization+" and "BL3 Healthbars" for new npc shield display.
New damage and capacity calculations that better adapt to the game's conditions.
Damaging shield abilities no longer hurt passive entities.


So let me tell you a little bit about it:
  • All 9 shield manufacturers with custom materials, parts and prefixes (Jakobs included for rough rider).
  • Procedurally generated shields and effects, these generate almost the same as BL2s shields.
  • Over 60,000 possible combinations for randomly generated shields.
  • All 9 rarities from Borderlands 2 with matching colors.
  • 36 Unique shields with fully working behaviors.
  • +800 Possible combinations for each unique shield (respect Borderlands 2 part restrictions).
  • Overhead bar (hideable), shield specific animations and sounds! (including 1340 voice).
  • Shields scale up to tier 50, (Adapts to mods like Difficulty+).
  • Support for FU and RPGgrowth's elements for shields that grant elemental resistance.
  • Support for Manufacturer's Touch Explosive element.
  • Quickbar support for checking your currently equipped shield stats.
How to obtain:
How you ask?, just like always!, farming chests and bosses!
Of course, remember that harder levels grant better and more shields, and if you are lucky, a whole lot of them.
Also I tried to match Starbound bosses with BL2 bosses, and similar enemies share similiar loot, so go and get that 94% Sham from BNK3R... I mean Dreadwing.

Rarities:


Materials and manufacturers:


Overhead bar and animations:


How they work:
  • While the shield is active, it absorbs the damage dealt to you, until depleted, after that it takes some time for it to begin charging, being hit while the shield is charging interrupts it.
  • To equip, open the stat card interface and put the shield in the top-left slot.
  • Shields are strong against:
    • Fire
    • Poison
    • Ice
    • Explosive (Manufacurer's Touch)
  • But are weak against:
    • Electric
    • Radiation (FU)
    • Cosmic (FU)
    • Nova (RPGgrowth)
1. Stats
Shields have 4 main stats "Capacity", "Recharge rate", "Recharge delay" and "Special":
  • Capacity: How much damage the shield can take before depleting, shield takes damage before you do.
  • Recharge delay: Seconds before shield starts to recharge after taking damage or depletion.
  • Recharge rate: Capacity gained per second while shield is recharging.
  • Special: Changes values of special shield effects.


2. Rarity
Shield stats differ slightly between the 4 main rarities (Common, Uncommon, Rare, Epic), higher ones have better stats, these apply for random shields.
The other 6 rarities (Legendary, Unique, Terra, Seraph, Pearlescent, Effervescent) are used for unique shields.
Rarity can be seen as a color on the item card and at the bottom left of it.

3. Parts
Shields are made up of 4 parts, each part type can be of any of the 9 manufacturers:
  • Accessory : This part also determines the manufacturer, the middle of the shield.
  • Battery: Located at the bottom.
  • Body: Located at the left.
  • Capacitor : Some manufacturers grant damage resistances, found at the top.

4. Manufacturers, Types and you!
You will probably grow attached to one type more than another, so pay some attention when picking your shield, the type is tied to it's Manufacturer.
Each manufacturer has different modifiers for each stat and some kind of special effect for the shield, known as the "type", it also specifies the possibility of some element.
Each type functions differently:
A logo replacer has been made by WhatThePuck: BL2 Shields Brand Replacer
Manufacturer
Type
Description
Adaptive
Increases max health and protects against the las elemental damage received. You will know it's active when a colored border appears.
Roid
While depleted, grants extra damage with melee weapons. Go out swinging!
Booster
Chance when hit to drop a booster shield, picking it refills a portion of the shield. Go ahead, shoot me! It'll make me stronger!
Amplify
When full, ranged attacks deal bonus damage, shooting consume some shield. The definition of "One shot, one kill".
Nova
When depleted, releases an elemental nova, must fully recharge before doing it again. Martyrdom!.
Spike
Deals elemental spike damage to melee attackers. Parry! -zanny
Turtle
Increased capacity, decreased max health. is this better than a blue shell?
Shield
Basic shield. What more do you want anyway?
Nova
Releases an explosive nova when depleted, must fully recharge. EXPLOTIONSSSS? -Mr.Torgue
Spike
Deals explosive damage to melee attackers. GET AWAY! -Everyone I've met
Absorb
Chance to absorb enemy projectiles and convert them to enery. The angrier I get, the stronger i become. The incredible Bulk
Rough Rider
No capacity, but increased health and damage resistance to all types. Hardcore.

5. Uniques!, You want them all already!
There are 29 unique shields to collect!, kind of, because each one has like 800 combinations and some combinations may be good, others may not be so good. These shields are variants of normal shields with twists, revamps or completely new effects!.
But where to begin?



  • I could tell you about The Bee (my favorite), which amp your guns without draining shield:



  • Or perhaps better about the Antagonist, because what's a better defense than using your enemies' strength against them?


  • And how could I forget the mythical one, The Sham, with a max chance to absorb enemy projectiles of 94%, you CAN do it all day:

Uninstalling
  1. Remove any items from this mod from your inventory and every inserted augment from this mod from your armor.
  2. Put "NPC Shield Chance" at 0 and visit any of your villages with guards that have shields. (So they don't despawn)
  3. Unsubscribe.
Popular Discussions View All (11)
323
15 May @ 10:51pm
PINNED: Bugs/Glitches
FelmastProMcLane
43
12 Nov, 2024 @ 8:16am
PINNED: Random and Unique Item IDs
FelmastProMcLane
16
17 Apr @ 1:50am
General Question for the Dev thread
CallingCawl
639 Comments
🐱Empieza 14 Jun @ 1:35am 
In multiplayer, if each player sets different values for the sliders (like the chance for NPCs to carry shields or the shield value scaling), which setting takes effect? Does the host’s configuration apply to everyone, or does each player's local setting work independently?
IX 24 May @ 2:08pm 
I just began a new save and was given the starter shield, I am unable to put it in the slot.
thewannabefunni 5 Apr @ 5:18am 
midsave, my shield just doesn't appear when i open save or teleport to anywhere, even with the shield slotted in, the only workaround is to take out and put the shield back in, but I have to do this everytime I teleport somewhere.
TheMasterLag 11 Mar @ 8:01pm 
the shield broke when i heal myself
Nico 4 Mar @ 9:30pm 
Is there an option to turn off npc/enemy shield bar above their head? Because me rather not seeing them. (´ - ω -`)
LindezaBlue 16 Feb @ 3:52pm 
monsters spawn with shields since the new update. like bats etc.
Mikko 23 Jan @ 4:19am 
hi man really cool mod. but ive run into an issue where nothing damages my shield and only damages my health directly
Rotaerk 11 Jan @ 7:14pm 
I dislike the choose-your-own-difficulty configurability of the mod. IMO difficulty should be stable and global, not something up to your momentary whims and personalized.
9Rounds 31 Dec, 2024 @ 12:57am 
This mod made combat so fun!
SheTheTDE 16 Dec, 2024 @ 3:05am 
I liked this mod in theory but it meant that humanoid enemies were invulnerable obstacles in the early game. Just doesn't mesh with my mod set.