XCOM: Chimera Squad

XCOM: Chimera Squad

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[CS] Resistance Firearms - Attachments
   
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1.104 GB
25 Apr, 2020 @ 2:57am
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[CS] Resistance Firearms - Attachments

In 1 collection by ∑3245
E3245's Mods for Chimera Squad
11 items
Description
IMPORTANT: This is the entire attachment assets to the Resistance Firearms mod. It's only required if you either have Resistance Firearms or another mod that depends on this mod for the attachment models.

Chimera Squad version! Vanilla version as of: 4/25/20

This mod simply contains the attachment models from Resistance Firearms. This is required by Resistance Firearms or any other mod that I or other people that needs these assets for attachments. For posterity sake, please report bugs that you encounter either on the comments or in the linked Bug Report below.

If you have issues with this mod or spotted a bug, please report it in the Bug Report Thread. If you want to provide feedback, whether its good or bad, then post in the General Feedback Thread.
If you are thinking of downvoting this mod, please provide feedback first, so I know what I should improve on/did wrong.

FEATURES
  • Tons of attachments that you can use to kitbash on other weapons.

KNOWN ISSUES
  • None so far.

CREDITS

Tools:
  • DTZxPorter for creating Wraith Archon - A Call of Duty Model Exporter.

Model/Textures:
  • Infinity Ward/Raven Software/Beenox/High Noon for developing Call of Duty: Infinite Warfare, Modern Warfare Remastered, Modern Warfare 3, and Modern Warfare (2019).
  • Sledgehammer Games for developing Call of Duty: Advanced Warfare.
  • Activision for publishing the Call of Duty series.
  • New World Interactive for developing Insurgency: Sandstorm.
  • Focus Home Interactive for publishing Insurgency: Sandstorm.
  • Millenia for letting me use his weapons from Weapons of the New Millenia[www.nexusmods.com] mod for Fallout: New Vegas.
  • The other authors who made the 3d models for WotNM:
    • Millenia [H&K CAWS]
    • cR45h [R870]
    • EdgeStylez [WA2000]
    • Freefall [1911]
    • ImBrokeRU [EOTech Sight, RU556, L96A1]
    • Maxivz [G36K]
    • SAM61 [Bakes]
    • Sarvs [AUG, PKM, SVU]
    • Soldier11 [Jackhammer]
    • Tenoyl [DBAL]
    • Toasty Fresh [Desert Eagle]
    • Paul68Rageous [VSS]
  • Stoy79 for his AKs and AR15s weapon pack[www.nexusmods.com], also for Fallout: New Vegas.
  • Stefan Engdahl for modeling the FN FAL, FN FAL Tactical, and G11 models. CGTrader Profile[www.cgtrader.com], Artstation Profile[www.artstation.com].
  • pizzadesu for modeling the Elcan M145 scope. LICENSE[creativecommons.org].
  • r_populik for modeling the Beta C-Mag model. LICENSE[creativecommons.org].

Sounds:
  • Activision/Infinity Ward/Raven Software.
  • Navarro. LICENSE[creativecommons.org].
  • Magmacow. LICENSE[creativecommons.org].

Rigging/Animations/Assembly:
  • E3245 for porting, rigging, animating, texturing, and assembling all weapons.

PERMISSIONS

You are free to utilize the assets from this mod for your own XCom 2 gameplay/balance mods. If you do decide to use the assets, please credit the above authors/companies.
You are NOT allowed to do the following with this mod:
  • Upload this elsewhere without my permission.
  • Steal and/or take credit (Code/Assets/Models/Etc).
  • Make any sort of profit off of this.
  • Port the models to another game without explicit permission from the authors of the models above.

LOG

Release Version 1.000:
  • Initial Release of WotC ver: 3.001
7 Comments
Toppopia 5 May, 2020 @ 5:28am 
Hope you don't mind me asking this, i've tried asking on reddit, in the forums here but no one seems to know.

Do you know where the stats for gun attachments are? Especially how the game handles the enhanced and masterworked weapons? I've tried going through all the config files but I can never find any actual mention of them besides names. I even tried searching for mention of the scope so I could try following that but all I can find is the name being set and nothing else.

I'm very new to modding xcom so i'm having a hard time finding the information I need. If you can help me out that would be amazing.
Thumper 4 May, 2020 @ 4:12pm 
It feels strange about this mod when it comes out, it feels ok when in XCOM2, but i don't think ballistic firearm should appear in a SWAT team where xcom have the capability to produce magnetic, laser, and plasma weapon. Still, I have no problem if other people want to use it.
Big Daddy Smooth 27 Apr, 2020 @ 4:37pm 
@doc yea he bug all out hell
AmberlyVitel465 26 Apr, 2020 @ 8:27pm 
Seems to be a bug where Shelter can't use any guns after he unlocks Soulfire.
vandujr 25 Apr, 2020 @ 3:45pm 
but with the xcom 2 version added attachments to the normal guns too right?
∑3245  [author] 25 Apr, 2020 @ 12:25pm 
@vandujr
Custom weapons usually use this mod to add more attachment models, like with the WotC release. By itself it does nothing.
vandujr 25 Apr, 2020 @ 11:04am 
this mod also adds atachments to the normal guns right?