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PsiTech
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
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14.782 MB
29 Apr, 2020 @ 10:22pm
25 Jun @ 7:00am
101 Change Notes ( view )

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PsiTech

Description

PsiTech adds new, late game content in the form of powerful psychic abilities. Train your colonists in the use of psychic abilities and turn them into psions. Customize your colonists in new ways using psionics.

PsiTech includes a wide range of passive and active psychic abilities giving an array customization options for your colonists. These abilities range from simple psychic enhancements, granting a variety of bonuses, to active abilities capable of healing others, to the powerful Psi Storm, capable of driving masses of enemies insane. With 46 total abilities included, PsiTech gives many options for customizing your psions.

Beware though, researching psychic abilities might draw the attention of darker forces, powerful psionic cabals who turn their wrath to any who might threaten their psychic dominion.


Q: Do I need Royalty to play this mod?
A: No, Royalty is not required for PsiTech.

Q: Is this mod related to Royalty?
A: PsiTech has no relation to Royalty. It's a completely custom implementation of psionics that's independent of Royalty and quite different from a design standpoint.

Q: Does this mod integrate with Royalty?
A: By default there is extremely limited integration between PsiTech any Royalty. If you want integration between them, consider the Royalty-PsiTech Merger submod, which destructively integrates the two psionics systems.

Q: Is this mod save game compatible?
A: Generally yes. You will need Faction Discovery for the psionic faction to appear but everything else should work fine.

Q: Is there a non-Steam download?
A: Please see the Ludeon forums post[ludeon.com].

Q: Is there somewhere I can go to get help with PsiTech?
A: Try the K's Mods Discord[discord.gg].

Q: Is this mod compatible with CE?
A: Yes! CE includes patches for PsiTech in their main download.

Q: How do I start using psionics?
A: Please refer to the PsiTech Quick Guide[i.imgur.com].

Q: How do I use the autocast system?
A: Please refer to the PsiTech Autocasting Guide[i.imgur.com].

Q: Does PsiTech support my language?
A: The main download only supports English. Check below to see if there's a translation sub-mod for your language.

Q: Can I disable raids by the psionic faction?
A: Yes, you can. There's an option for this.

Q: The essence penalty is too high/low!
A: The essence penalty can be changed in the options menu.

Q: Why isn't the Psi tab showing up for my alien race?
A: Some alien races don't get the Psi tab by default. Try enabling "Patch All Races" in the settings and restarting the game.

Q: Is there a debug mode to instantly add psionics?
A: Yes. To enable the PsiTech debug mode, enable dev mode, open the tweak values menu (the second button from the left on the top of the screen in dev mode) and enable the tweak value "!PsiTechDebug". Debug options for PsiTech will appear in relevant places with the tweak value enabled.

Q: There's an autocast condition/target selector/option that I would like that isn't implemented.
A: If there's some customization that you find missing in the autocast system, please leave a comment and I'll try to implement your request.


English
Chinese available via the PsiTech Chinese Sub-mod, courtesy of Zephyr.
Russian available via the PsiTech Russian Sub-mod, courtesy of lttlworld[lttlword.ru].

If you've made a translation, please message me and I'll add it to the list of supported languages.


Design and programming by K[ludeon.com]
Art by Bugmage
Sound effects by A Privacy Company

The source for PsiTech is available on GitHub[github.com].


Pardeike for his wonderful Harmony library. PsiTech couldn't exist without it.
Dubwise for his performance analyzer, which was used extensively in making PsiTech performant.
Canute for finding many bugs hidden in the various pre-releases of PsiTech.
Popular Discussions View All (3)
147
28 May @ 7:06am
PINNED: Bug Reports
K
79
24 Apr, 2023 @ 10:58am
PINNED: Feature Requests
K
7
27 Mar @ 6:02pm
Abilities?
Angry Welder
581 Comments
K  [author] 28 Jun @ 8:54pm 
@Demelios Are you playing on Mac or Linux, and on 1.6? If so, the game currently has issues that prevent modded sounds from loading on those OSes, which I believe are the errors you're referring to. There's nothing I can do about it, but I believe Ludeon is working to resolve the issue.
Demelios 26 Jun @ 1:16pm 
Psitech make a lot of red errors if loaded after other mods. Could you make it so that the game know it need to be loaded beofre other modes but after any framework?
K  [author] 21 Apr @ 5:49pm 
@young_engineer_brown Sorry, I have no idea how that would work. I'm not familiar with Total Control and I typically don't support other mods except in cases of compatibility problems.
young_engineer_brown 21 Apr @ 5:20pm 
hi mate , so what ive done is kept the same fation , but using the mod total control i edit the pawns to have diffrent load outs , so total control patches the edited acolyte for example , but when they spawn they dnt have psi tab , i think the edited pawns spawn as clones
K  [author] 21 Apr @ 5:09pm 
@young_engineer_brown I'm sorry, I don't really understand what you're asking. Do you want to make another faction psionic? Based on the way it's programmed, I don't think that's possible.
young_engineer_brown 21 Apr @ 5:01pm 
how can i add psi tab to edited faction done with total control
NikiSm 6 Mar @ 6:38am 
Sorry to bother you. I've already found the right mod)
K  [author] 5 Mar @ 2:08pm 
@NikiSm I don't really understand what you're describing. PsiTech does not add any prosthetics - its abilities are acquired through a custom training system.
NikiSm 5 Mar @ 4:29am 
Does this mod add a psi brain? I'm trying to find a mod that adds a prosthetic like this to your mod.
Kajnake 21 Oct, 2024 @ 4:50am 
That is so based that you made the idea before it became a part of the vanilla experience