Garry's Mod
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Debiddo's Shared Materials
   
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Тип контента: Дополнение
Тип дополнения: Эффекты
Метки дополнений: Стройка, Сценическое
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19.907 MB
5 мая. 2020 г. в 11:19
12 дек. 2024 г. в 1:43
Обновлений: 42 (просмотреть)

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Debiddo's Shared Materials

В 4 коллекциях, созданных Debiddo
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Описание
This is a set of $lightwarptextures and also generic $bumpmap and $phong used by alot of generic models. Most of this files are created by me and some directly ported from Source Filmmaker and this.

With this you can create different Cel Shading[en.wikipedia.org] and illumination rules.
The purpose of an Addon like this is for developers/modders have a bunch of common files to use, a base of file formats, and who knows... an less overhead time looking for the exactly same file multiple times in different directories.

The content list can be found list here
Be welcome to unpack and edit as you want in your projects... If you want be a contributor to this addon, send me pm or open a discussion in this same Addon. Just don't reupload it, cause you break the addon purpose.

GitHub (dev)[github.com]
You will need this for most my Addons work correctly.
Комментариев: 6
Tonystarman 22 мар. 2024 г. в 7:29 
I guess that probably why these Facepunch's messed up these steam workshop. Uh...man!
Debiddo  [создатель] 22 мар. 2024 г. в 7:25 
yep, definitely Facepunch's fault
fixed accordly the changes
XmegaaAAa 14 мар. 2024 г. в 3:20 
I'm having the exact same error as well.
Tonystarman 13 мар. 2024 г. в 12:34 
@Debiddo, Hello! I'm getting an error due of Garry's Mod updates on March 13th. Here a error console I found.

[Debiddo's Shared Materials] bad argument #5 to CreateConVar (number expected, got string)
1. unknown - lua/autorun/_0x6c6f61646572.lua:19
[Debiddo's Shared Materials] bad argument #6 to CreateConVar (number expected, got string)
1. unknown - lua/autorun/_0x6c6f61646572.lua:19
Debiddo  [создатель] 9 июн. 2022 г. в 19:12 
Hi 🤟🏻☯️Angela☯️🐾 ,
This addon is for modders that need presets for materials, composed of textures that by warp light under shadermodel 2.0 (SM2.0) or higher aim to a NPR-like [github.com] behaviour.
Also fix serve as healing patch and sample for their material workflows.
Personally I made of this addon as mandatory for most of my addons, and without it they'll not render, be a missing texture checkbox or even a wireframe only.

At user level, you can create your own materials and use Sub Material Tool to apply your created materials to any model.
❄️Angelika -💜 8 июн. 2022 г. в 12:29 
No estaría entendiendo el mod