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Rapportera problem med översättningen
This will be a permanent addition to my mod list.
Been having general mod issues on XCOM2 for a while, so I'll probably just consider building my list again from the ground up.
@LilAdamantos - Feature Request: Additional set weight option: tech level. Allows for better smoothing for multi-tier structures such as Mod Jam , AML O+E and Stukov's War , where different tech-tier setups are made and organised on Vorthosian assumption of how they'd work within the metafiction. Such a function would be very useful!
If it was "doesn't work when is a primary", I'd blame Primary Secondaries. But weights not showing on intended secondaries is confusing
Example: set pistols and sidearm, by category, to light
Result: works properly, both as secondaries and as primaries
Intended: manually set swords and TLE swords, by individual, to light
Log: Says that this was successfully done
Result: both swords are light when primaries, but only the TLE sword shows as light as a secondary
Intended: change weights of sawed-off and combat knife from Long War Secondaries, by category, with sawed being light and knife being ultralight
Log: All three models of both categories were properly changed
Result: both work as intended when primaries, but no change to weight when secondaries
Thanks again!
+SET_WEIGHT_CLASS=(WEAPON_TEMPLATE=Cannon_CV, SET_CANNON=1)
+SET_WEIGHT_CLASS=(WEAPON_TEMPLATE=ABBA_LMG_CV, SET_HEAVY=1)
+SET_WEIGHT_CLASS=(WEAPON_TEMPLATE=CannonB_SA_CV, SET_MASSIVE=1)
+SET_WEIGHT_CLASS=(WEAPON_TEMPLATE=SMG_CV, SET_ULTRALIGHT=1)
+SET_WEIGHT_CLASS=(WEAPON_TEMPLATE=DefenseCarbine_SA_CV, SET_ULTRALIGHT=1)
+SET_WEIGHT_CLASS=(WEAPON_TEMPLATE=BULLPUP_CONVENTIONAL, SET_LIGHT=1)
+SET_WEIGHT_CLASS=(WEAPON_TEMPLATE=SniperRifleB_SA_CV, SET_DENSE=1)
+SET_WEIGHT_CLASS=(WEAPON_TEMPLATE=ServiceCarbine_SA_CV, SET_MEDIUM=1)
+SET_WEIGHT_CLASS=(WEAPON_TEMPLATE=VektorRifle_CV, SET_STEALTH=1)
+SET_WEIGHT_CLASS=(WEAPON_TEMPLATE=CrossbowVektor_CV, SET_STEALTH=1)
+SET_WEIGHT_CLASS=(WEAPON_TEMPLATE=Sidearm_CV, SET_MEDIUM=1)
+SET_WEIGHT_CLASS=(WEAPON_TEMPLATE=WhippitShotgun, SET_HEAVY=1)