Space Engineers

Space Engineers

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Nanobot Build and Repair System (Maintained)
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Type: Mod
Mod category: Block, Production
File Size
Posted
Updated
16.433 MB
27 May, 2020 @ 3:46pm
13 Jun @ 3:35am
40 Change Notes ( view )

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Nanobot Build and Repair System (Maintained)

Description
WARNING!
READ THE DESCRIPTION before posting comments something not working or if you need the original build resources as the original mod!

PLEASE DO NOT RE-UPLOAD THIS MOD AND DO NOT USE THE THUMBNAIL WITHOUT PERMISSION

Original Mod & Credits
The original mod can be found here, developed by Dummy08:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=857053359

Unfortunately, the original developer of this mod appears to have been inactive for quite some time, and the mod has not received any updates. After numerous attempts to contact the developer without success, I decided to maintain my own version of the mod, including several improvements and updates.

Release Notes
https://github.com/SKO85/SE-Mods/wiki/Release-Notes

FAQ
https://github.com/SKO85/SE-Mods/wiki/FAQ-%E2%80%90-Frequently-Asked-Questions

Want a version with the original build resources (non-nerfed version)?
The same mod is available with the original building resources here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3099489876

Configuration File
If you want to modify some of the default settings of the mod, check the details on how to create a configuration file: https://github.com/SKO85/SE-Mods/wiki/Configuration-File

Adjustments
I modified the original mod to fix several issues and abuses like safe-zone grinding and grinding NPCs behind shields like the neutral ones.

Safe-Zone & Grinding
* Fix for grinding block/grids protected by Safe-Zones. You cannot grind anything in a safe-zone if the Safe-Zone block is not using the 'Allow Grinding' option of that grid. If the grid in the safe-zone is owned by another player/npc, it will not allow you to grind, even if 'Allow Grinding' is enabled. If it is owned by you, it will allow grinding if that option is enabled in your safe-zone.

Defence Shields & Grinding
* Fix for grinding block/grids protected by Shields. That's if you use 'Defence Shields': https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=3154379105
* Grids protected by an active shield cannot be ground down by other players.
* If you have your own shields active, you won't be able to grind any grids outside of your shield. This is intentional and prevents abusing shields to safely grind NPC, faction, or player grids. To grind external grids, you must first disable your shields.

Other adjustments
* Fix for no reputation loss when grinding NPCs. Now reputation is reduced when grinding NPC's and other factions.
* Increased the speed for welding/grinding a bit.
* Increased power-consumption as the original mods has very low power consumption when using the BaR block.
* Changed resource requirement to make it a bit difficult to build this block. Players will need to use more resources to build the component.
* Included Auto Power Off option to shutdown the block when idle for about 10 minutes.

NOTE: Block might be heavier now as more components are required to build it. I made the block be more expensive to build as I think having such functionality should not be easy to get on your grids ;)


Power Consumption modifications:
- Off: 0kW
- Idle: 50kW
- Transport: 100kW
- Welding/Grinding: 200kW


Required resources for Large Grid:
- Steel Plates: 400
- Construction Comp: 1320
- Interior Plate: 250
- Small Steel Tube: 600
- Large Steel Tube: 100
- Computer: 200
- Motor: 400
- Superconductor: 120


Required resources for Small Grid:
- Steel Plates: 150
- Construction Comp: 500
- Interior Plate: 80
- Small Steel Tube: 200
- Large Steel Tube: 20
- Computer: 100
- Motor: 120
- Superconductor: 40


Script for Queueing and Display information
A working version of the original script for auto-queue of building components:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3472701905

Issues and suggestions?
To report issues, please use this GitHub page and provide sufficient details of the issue or suggested feature. Posts without sufficient details will be deleted.
https://github.com/SKO85/SE-Mods/issues

Tags
nanobot nanobots build and repair automation

Donate?
If you like to donate for my work, you can use the following link:
PayPal Donate[paypal.me]
Popular Discussions View All (2)
2
4 Jun @ 12:56pm
PINNED: How to report issues / suggestions
SKO85
0
19 May @ 1:14am
PINNED: Configuration Options
SKO85
577 Comments
SKO85  [author] 16 Jul @ 8:54am 
Anyways, I will also be modifying that to be off by default and admins can force it on servers where needed. I will release a new version somewhere in august.
SKO85  [author] 16 Jul @ 8:53am 
@Zel, see configuration section if you are admin or in a solo local game.
Zel 16 Jul @ 5:41am 
rn im using a timer block to keep them on
Zel 16 Jul @ 5:39am 
any way to turn off the annoying auto power off?
SKO85  [author] 8 Jul @ 12:03pm 
@Atomhirsch, this is already an option in the config file so that grinding is not allowed in motion if that is what you mean. Enemy grids or source grinders need to wait until they are still. This avoid using the BnR as an attack or defence item. The ability to fully remove grinding is not yet implemented, but might be in the future.
SKO85  [author] 8 Jul @ 12:01pm 
@Muxufli, some parts could simply not be reachable due to a bug in welding. Try welding that block by hand and if that also does not work, then that's the issue. Try grind-when stuck option.
Muxufli 8 Jul @ 4:48am 
Hi, I don't know if anyone else has noticed this:

You have a nanobot on your ship moving at 100 m/s, with the self-repair projector on and in fly mode.

This version of the nanobot detects the missing parts projected by the projector and constantly welds phantom parts. The old version also detects them (they show up in the list of missing blocks) but doesn't weld them — not sure why.

If you turn off the projector, this doesn't happen. Alternatively, you could set the nanobot to walk mode.
Atomhirsch 4 Jul @ 8:57am 
It would be really handy if we could turn off the Grinding ability, at least for enemies to avoid abuse on servers...
Xeno 27 Jun @ 9:42am 
Im not sure what changed as everything was running great but within the last week or 2 ive been chasing sim speed issues on my server for a while now. I started with grids and stuff but when that didn't resolve it i started the long process of looking at mods. If all the build and repairs are turned off on my server the sim speed is a solid 1 however if a single one gets turned on the sim speed is all over the place. I've poured over the logs to see if there is any indication as to why this is going on but there is nothing in there. I know this doesn't help much without logs or more information, but was hoping you might have a better idea as to what is going on.
pierce3383 26 Jun @ 11:55am 
Admin created SafeZones now work but NPC game program created do not. It's easy for Admin to change the settings of NPC trade station SafeZones however they still will not work. If Admin deleted the SafeZone and put in a new one, that works. Ownership difficulties?