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I'm not sure if it's intended for the skills to not show like that, so I'll do some of my own testing and toss a potential bug report at the devs once I have some time tomorrow.
<specialTrainables>
<li MayRequire="Ludeon.RimWorld.Odyssey">Comfort</li>
<li MayRequire="Ludeon.RimWorld.Odyssey">AttackTarget</li>
</specialTrainables>
As far as mod dependencies goes, my mods don't generally refer to their own package ID. At least I don't think they do. Guess I'll have to check the patches when I have time. But the only mods I'm aware of that depend on the fancy rats was a pair of retexture mods. So it's not like HAR or VE getting changed up. Minimal damage, if you will. I do still apologize for any inconvenience it might cause anyway.