Source Filmmaker

Source Filmmaker

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Kitchen Prop Set Pt3: Island Counters [BETA]
   
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Universe: Original IP
Model
Models: Indoor
Tags: SFM
File Size
Posted
831.405 KB
5 Jun, 2020 @ 2:41am
1 Change Note ( view )

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Kitchen Prop Set Pt3: Island Counters [BETA]

Description
Here it is, part 3...island counters
Some models have edges for you to put seats/stools under. Some are the same pieces without an edge for those who want to make a smooth island without a seating option.
Perfect with TF2 but you can use it for any project.

This is a large prop set so it has been split into 4 parts.

Part 1 cabinets https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails?id=2119803193
Part 2 counters https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails?id=2119811698
Part 3 island counters
Part 4 sink counters https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails?id=2119824870

If something is not working or if a texture is missing please let me know.

NOT INCLUDED:
-Restaurant Stools... get those at this link https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=910682102&searchtext=stool
-Stove (WIP)
-Fridge (WIP)
-Stove Hood (WIP)

PLEASE NOTE:
Original models and textures are from E.A. Maxis. (Sims4)


Includes:
nico\models\prop\counter_set\island_1.mdl
nico\models\prop\counter_set\island_2.mdl
nico\models\prop\counter_set\island_3.mdl
nico\models\prop\counter_set\island_4.mdl
nico\models\prop\counter_set\island_5.mdl
nico\models\prop\counter_set\island_6.mdl
nico\models\prop\counter_set\island_7.mdl
7 Comments
Nicomator  [author] 10 Jun, 2020 @ 7:23pm 
@ Xiarno, zero in functions are unnecessary for static props because they're not moving anywhere. They're just filling up a space and the camera isn't aimed at them 100% of the time...
Zero in, is mainly for cosmetics or items that need to move/animate/interact with a character like clothing/weapons/accessories.

What I did to make the counters and cabinets look seamless was spend an hour experimenting with the scale values and aligning them over and over until they looked picture perfect. It took a few tries for a few pieces because my mouse was not registering my hand movements, or it was registering them too much and pushed the models too far apart when I tried to slide them closer. When they were in the right spots, I copied, pasted, and draged/rotated them to where they needed to go. Nothing special about it. Just a lot of meticulous work.
Xiarno 10 Jun, 2020 @ 10:44am 
But isn't their a way (Like with model like cloth) to just lock them & zero them ?
Nicomator  [author] 9 Jun, 2020 @ 8:23pm 
@ Xiarno Oh. You just need to resize them and align them first before you lock them together. I mean, theres no secret to it. Once you line them up lock them together.
Xiarno 9 Jun, 2020 @ 12:49pm 
Merge / Stick them I don't care whatever works.
Xiarno 9 Jun, 2020 @ 12:49pm 
Nono, I meant I don't care about the size. I just want to merge them together so they look like one counter like you did.
Nicomator  [author] 9 Jun, 2020 @ 12:43pm 
@ Xiarno: I had to scale the items and lock them in SFM. Even though they're all the correct size and match up perfectly in Blender, in SFM they load them bit off sized.
Xiarno 8 Jun, 2020 @ 7:03pm 
How do you merge the part so it look like the one in the first picture ?