Arma 3
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TIOW Tweaks for ACE
   
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Data Type: Mod
File Size
Posted
Updated
1.703 MB
9 Jun, 2020 @ 1:33pm
4 Aug, 2021 @ 8:07am
43 Change Notes ( view )

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TIOW Tweaks for ACE

Description
Tweaks to avoid invincibility on certain uniforms.
Currently : Tau, Valhallans, Imperial HQ, Space Marines, Orks, Mordians, Necrons, Death Korps of Krieg, Admech

Also includes a more effective bandage and a surgical kit with a static treatment time.
Aswell as variants of necron weapons :
-Rapid Gauss Rifle : Faster Shooting anti-infantry only gauss flayer
-Heavy Gauss Rifle : Anti armor ammunition slow shooting gauss flayer (but faster than the secondary firemode of the basic gauss flayer)
-Synaptic Desintegrator : More accurate and deadly (to infantry) version of the gauss rifle with a higher zoom that can shoot half as fast as the Rapid Gauss Rifle
-Low Staff Of Light : Anti-infantry only staff of light
Variants of Tau Ammunition :
-Low Power Pulse ammo with lower damage but higher capacity for rifles, carbines and pistols
-High Power Pulse ammo with higher damage but lower capacity for blasters
GitHub : https://github.com/Waagheur/TIOW-Tweaks-for-ACE
38 Comments
Frost 26 Jun, 2022 @ 12:15pm 
Is an update going to happen?
j.yellow28 27 May, 2022 @ 7:46am 
ok thank you
Waagheur  [author] 27 May, 2022 @ 6:48am 
Apparently there has been changes to the ballistics in the latest update as armor seems to be more effective against bullets but not against explosives.
Now I know that some people had their legs breaking from going up a hill so I don't know how much of the effects are intended.
So I'm going to wait a bit to see if it changes again in a hotfix, and then I might go and redo some of the armor values, especially the high ones.
So it might.
j.yellow28 25 May, 2022 @ 4:43pm 
hey notice ace updated is this also gonna need a update?
Waagheur  [author] 17 Aug, 2021 @ 3:08am 
Yes it should work fine
Brentwood 16 Aug, 2021 @ 4:18pm 
Alright, wanted to confirm this as well: this mod should work fine w/ TIOW2?
Waagheur  [author] 16 Aug, 2021 @ 11:15am 
Grimdark has no relations with TIOW, its weapons and armor are generally a magnitude less powerfull. Imperial Conquest neither, althought I think its values are closer.
Brentwood 15 Aug, 2021 @ 4:50pm 
> as someone who uses ACE frequently I do appreciate this mod, you don't see many like this that are maintained, etc.
Brentwood 15 Aug, 2021 @ 4:49pm 
Much appreciated, the mods are Grimdark Armory and Imperial Conquest, Grimdark seems to have some issues w/ its weapons when used against TIOW but Imperial Conquest weapons work perfectly fine, I'll try to re-arrange load order and see if that modifies anything.
Waagheur  [author] 15 Aug, 2021 @ 4:39pm 
Appart for the necrons that all have an ACE compatible clone(to preserve the ones with reanimation protocols and because they miss many animations) all of the units should be replaced from their original configuration( the ones that didn't had the right hitpoints that is).

As for mixing with other mods it depends on what is going to load when. If the other mods happen to load after both TIOW and the tweaks they should likely be using the tweaked values if they use the TIOW classes as bases. However it is not a stable behavior so if those pieces are giving armor that might not play nicely (helmets should be fine for the most part as they don't glitch ACE and I only changed the space marine ones).