Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
I have edited the XComLatentPsionics.ini to have 17 different Psi ability trees, all with one ability that I cannot show because of character limit on comments.
I did it in hopes that a random tree would be selected, but it ends up being the top one 100% of the time. The only solution I could think of is to specify each tree to a class, but I use rpgo that has one class for all specializations, so it's not an option.
I had one conflicting bug where in Doom Slayer class mod, equiping psi amp first time will cause to remove his ripjack or rocket launcher.
I want to make psi slot empty but cannot.
Is there any way to make the soldier's training not be in the psi chamber?
Are the skills unlocked with the soldier's normal level?
Something more like XCOM 1, where you unlock the psionic skills by leveling up the soldier and not putting him in the psi chamber