Cities: Skylines

Cities: Skylines

12,325 ratings
Intersection Marking Tool 1.14.7
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Posted
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9.698 MB
24 Jun, 2020 @ 6:59am
23 May @ 9:31am
124 Change Notes ( view )

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Intersection Marking Tool 1.14.7

Description



[github.com]
Overview
    This mod allows you to quickly create road markings at intersections.

  • This is for detailing and aesthetics ONLY and WILL NOT tell your traffic where to go. If you want to control traffic, please see Traffic Manager: President Edition.

  • Harmony 2.0 is required for the mod to work.

  • You can move and adjust the intersection with Move It! and will not need to redraw your lines. They automatically redraw themselves.

  • There is no impact to Game Limits since the markings are not considered objects by the game.

  • There is little to no performance impact which can vary based on each user's system.

  • This tool can be disabled or unsubscribed at any time without breaking save games.



What’s Included
  • ALL MARKING OPTIONS can be colored with either a color palette or RGBA color numbers and sliders.

  • Create customized Templates[github.com] and set and change the default you wish to use for each style in each category.

  • 4 categories for different road marking scenarios each with a variety of styles to choose from.

  • Template and Line grouping options



Any questions?

Support
If you have any problems with mod or errors occur, you should describe your problem as much detailed as possible, comments like “mod does not work” will be ignored.
Also, you should provide the game log, comments about errors without game log will be ignored too. Read here how to share log.

Although, the best way to solve problems is joining to my discord and write to #Support channel, unfortunately, steam comments is very useless for conversation.

Join discord server
[discord.gg]



Source code
Get from GitHub
[github.com]



Translations
If you want to help improve existing translations or you want to translate into your own language (ask to add it to the translation project).
Translate on Crowdin
[crowdin.com]



Thank you for your help in development, testing and translation:
  • algernon
  • Allystrya (workshop and wiki description)
  • Almi (Spanish translation, workshop&wiki description)
  • Annyeong1 (Korean translation)
  • boformer
  • BlazerKnight171 (Italian translation)
  • Chamëleon (Logodesign)
  • Claude_Speed (Chinese translation)
  • Dogg1 (Finnish translation)
  • Egi
  • Fizzy_LaFizz[instagram.com] (Indonesian translation)
  • GOCAS (Portugal translation)
  • JurrijnP (Dutch translation)
  • kian.zarrin
  • krzychu124
  • milanbarath (Czech translation)
  • MrLojnat (French translation)
  • PELLQ (Turkish translation)
  • Pixelclone (English UK translation)
  • RaeTheGit
  • raistlin46 (Italian translation)
  • shg166 (Japanese translation)
  • Silchuki14 (French translation)
  • Syvies (French translation)
  • Teengamer 37 (Romanian translation)
  • Quboid
  • Woozie (Polish translation)
  • ΣʋιʅѺɱҽɠα (French translation)


For full transparency: I am an employee at Colossal Order, however this is my personal account and as such all opinions, content and contributions to the community reflect my own views and interests, and are not created nor maintained as part of my job. Like all user generated content, this is not officially supported content and should be used at your own risk.
Popular Discussions View All (24)
310
26 Jun @ 5:43pm
PINNED: Suggestions and ideas for future versions
macsergey
300
13 Apr @ 5:14am
PINNED: Bug reports
macsergey
4
16 May @ 3:10am
New Version 1.19
Anotheroct.
2,175 Comments
Snagletooth 4 Jul @ 6:11pm 
https://steamhost.cn/steamcommunity_com/app/255710/discussions/0/4633734820102469374/?ctp=4

Generally the mono issue only effects things while saving, not loading, however, the transition can sometimes break previous saved mods causing loading issues. Check your save file and if the the save is a .ccs instead of .crp, then it's a broken save.

Switching to Legacy runtime 1.0 *should* also correct that, but I haven't tested if it fixes broken saves from Scout
Snagletooth 4 Jul @ 5:48pm 
@Kacemaster If your using Linux (or Mac) and the issue is when you are trying to save, the problem is with Steam's runtime and the mono application.

You need to use the Legacy runtime 1.0 that contains the old Mono decencies. The Scout runtime (default) uses only the newest mono and several mods are compatible with that.

However, if it's crashing while loading, thats a different issue.
patrioticparadox 3 Jul @ 4:59pm 
You have mono installed? Is steam running as Native or Runtime? You can run Steam in a terminal to see what it launches as. Try running the opposite. steam-runtime or steam-native.
Kacemaster 3 Jul @ 4:51pm 
I'm getting the same problem as @Route66Fan, the game crashes on save load with the mod installed, but loads saves fine when IMT is not installed. I'm running the game on Bazzite Linux.
Mollgrave 27 Jun @ 7:11am 
UPDATE: People's and my attempt to report the false mod that rendered this mod outdated has been successfully reported and deleted, and thus this mod is ready and up to date for use again, Skyve no longer give errors to replace this mod with said mod. Congratulations and thank you to anyone that reported the now deleted false mod that interrupted the date validity of the intersection marking tool. Thank you.
Route66Fan 26 Jun @ 5:04am 
When I enable the IMT tool, my game crashes when loading a city.

When I disable the IMT mod, my game doesn't crash when loading a city.

Could there be another mod conflicting with the IMT mod?

I am running CS1 on CachyOS Linux.

Here is my Player.log file: https://drive.google.com/file/d/1Qq9z7S8pxi0L7R-RDE0Af8yytHv9DQBo/view?usp=sharing
Fulanodetal 25 Jun @ 10:32am 
Oooh. I see. The baby points are not even meant for drawing lines, right?
Fulanodetal 25 Jun @ 10:30am 
Thanks patrioticparadox. I’ve tried that but it won’t let me attach lines to just any other point and especially to the corresponding point on the other side. It gets even weirder if I try to use the baby points to make a filler.
patrioticparadox 25 Jun @ 9:49am 
Split points ar for attaching two separate lines to the same point and being able to control the distance between them. Say you have two yellow lines coming together from an area you have marked with slashes or chevrons. Using the split points you can line each of those yellow lines up with the double yellows of the road leaving the intersection instead of having them terminate in exactly the same spot. Without split points you'd have a weird transition between your Chevron area and the double yellows leaving the intersection.
Fulanodetal 25 Jun @ 9:39am 
Most addicting mod. I can’t figure out how the “split points” works or even what are they for. I looked everywhere online and couldn’t find anything. Also, the “Additional” feature hasn’t work for me in ages. I unsubscribe an re subscribe from all my mods every week to keep up to date. Can anyone help please? Thanks.