Total War: WARHAMMER II

Total War: WARHAMMER II

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Beorg Bearstruck the Werebear of Urslo
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Tags: mod, Units
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78.069 MB
24 Jul, 2020 @ 6:27am
25 Oct, 2021 @ 3:22am
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Beorg Bearstruck the Werebear of Urslo

Description
REQUIRES USE OF A FACTION UNLOCKER (SUCH AS MIXU'S) TO PLAY. Will work as an AI faction without one though.

Beorg Bearstruck is a Werebear character from the 5th Edition Dogs of War Armybook and the 2004 Warhammer Chronicles.

Beorg is leader of the Ursfjording Tribe and starts in the Aghol Wastes in the Fortress of the Damned. He begins at war with Helspire Tribe and has a Military Alliance with the Mung Tribe.

His faction effects are the Strider attribute for all Skin Wolf Werekin heroes, Horrible Regeneration for all Skin Wolves units and -25% reduced upkeep cost for Skin Wolves, Norscan Ice Wolves and Norscan Warhounds.

His unique trait increases all Skin Wolf units Leadership by 10 and gives him the Strength from Flesh passive ability.

He starts with a skill called "Apex Predator", this gives you a 3-use-per-battle bound ability that summons a unit of Wildkin; a small unit of giant Warhounds. They've got good AP and mass but they're not massively strong and there aren't that many of them.

He can obtain two unique items;

The Bear Banner is available at level 8, which is a banner item that can be put onto any unit. It provides buffs to melee attack, weapon damage and armour piercing damage, charge bonus and physical resist. But the downside is you also get rampage, so choose your target wisely.

The Bear Fang Talisman is available at level 14, which is a talisman item that gives extra ward save, melee defence and public order to the province you're on. It also has an ability that grants significant ward save and some leadership for a period, with a long cooldown.

He comes with 6 unique skills in his personal tree;

Unstoppable Force (available at level 10) grants him Strider, more melee defence and magic resistance.

Greatest Werejarl (requires Unstoppable Force) grants any Skin Wolves in his army vanguard deployment, armour-piercing damage (at the cost of weapon damage) and some vigour loss reduction.

Rampant Marauder (requires Unstoppable Force) grants +15% increased money gained from Raid stance for Beorg's army and +10% physical resistance for Skin Wolves and the Bearmen of Urlso in his army.

Dogs of War (requires Unstoppable Force) grants extra movement speed and melee attack to Norscan Ice Wolves and Warhounds, and extra leadership to Feral Manticores, Norscan Ice Wolves and Warhounds in his army.

Beastly Offerings (requires Unstoppable Force) increases the amount of Wildkin you can summon by 2 and grants Beorg Terror.

Rending Claws (available at level 15, requires Greatest Werejarl, Rampant Marauder, Dogs of War and Beastly Offerings) gives him Armour Sundering attacks and yet more weapon damage.

He also gets Primordial Predator at level 20, which grants him an additional +15% physical resistance and +20 Bonus vs Infantry.

In addition the Bearmen of Urslo are available to recruit as a unit, unique to the Ursfjording Tribe, they're an anti-large infantry that serves somewhat as an upgrade to Marauder Spearmen.

There are also two new Regiments of Renown available to Beorg's faction exclusively; the Snowpelt Hunters (a halberd variant of Bearmen of Urslo with slightly better AP, some physical resistance and Frostbite attacks) and the Bone Hill Wargs (a Skin Wolf unit with slightly better armour, anti-infantry and Causes Terror) available to recruit at level 17 and 15 respectively.

And as a final extra, Skin Wolf Werejarl lords are now recruitable for Norsca as a whole.

As a Skin Bear, Beorg is not like normal Skin Wolves and therefore has no anti-large - Skin Wolf Werejarls are also anti-infantry. This is just to set them apart from both the regular units, Werekin heroes and Throgg. Norsca has enough anti-large monsters.

Presumably not compatible with mods that change the Aghol faction it replaces and possibly anything that affects Norsca as a whole, depending how deep the changes go. Compatible with most major faction mods though, I'm reasonably sure.

Balanced for *vanilla only*, I have *ZERO* interest in making any submods for whatever overhaul of choice you use. Feel free to make your own if you wish or ask someone else.

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If you like monsters or just Lizardmen, why not check out my other mods?