RimWorld

RimWorld

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Anima Gear
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Mod, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
770.529 KB
31 Aug, 2020 @ 1:05am
7 Apr, 2024 @ 8:04am
21 Change Notes ( view )
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Anima Gear

Description
General information
This mod allows you to domesticate anima grass through appropriate research, plant it and harvest anima fibers which can be used to craft eltex-like neolithic anima gear which includes tribalwear, war mask, war veil, crown and staff!

Stats
Anima tribalwear: +0.08 to neural heat recovery speed
+20% to psychic sensivity (normal quality)
Anima crown: +0.07 to neural heat recovery speed
+15% to psychic sensivity (normal quality)
Anima staff: +0.08 to neural heat recovery speed
+50% to psychic sensivity (normal quality)
Anima war mask: +0.06 to neural heat recovery speed
+10% to psychic sensivity (normal quality)
Anima war veil: +0.05 to neural heat recovery speed
+5% to psychic sensivity (normal qualitty)

Recipes
Anima tribalwear: 80 anima fiber
Anima crown: 35 anima fiber, 35 wood
Anima staff: 40 anima fiber, 60 wood
Anima war mask: 30 anima fiber, 25 jade, 40 wood
Anima war veil: 40 anima fiber

Credits and Thanks to…
- Ogliss for technical help and advice;
- Alastair for texturing;
- Marnador for his RimWorld font which I used to edit the preview;
- Tynan, for this great game!
Popular Discussions View All (2)
0
29 Jul, 2024 @ 10:14pm
Make Clothes out of Anima Fiber
Shockonator
156 Comments
BrAndres 1 Jul @ 5:22am 
First of all, thank you for making the mod. Will this be updated to 1.6?
i have a bug. i cant craft anima crown/staff/warmask bc mod dont see my wood (((
deron 22 Feb @ 11:48am 
Hi, it seems that Anima Staff and Anima Crown are missing a fixedIngredientFilter for WoodLog. I can't build them because wood is not visible in the filter, although the recipe says it is required.
Frostiken 22 Mar, 2024 @ 3:55pm 
Can I ask for something? How would I go about changing the graphic of the domesticated anima grass to be closer to the 'normal' anima grass? I don't like how sparse it appears. I want to use it for decorative purposes but it kinda looks patchy and balding.
xrushha  [author] 18 Mar, 2024 @ 10:27pm 
@Patricia?! My main focus is to update all my mods as they are, adding new stuff is off the table for now but thank you for your suggestion! Will definitely consider it later down the line
Jakkariah 18 Mar, 2024 @ 7:59pm 
Are you able to possibly add Medieval-Neolithic stuff, I like the crown but im in a more industrial modern colony and feel like it would be kind of weird for one of my colonists to be running around in a loin cloth.
Jester 21 Dec, 2023 @ 11:05am 
Can NPC neolithic factions also use/spawn with the anima gear?
Dragon of Desire 22 Oct, 2023 @ 9:37am 
I'm going to reiterate a request from earlier. Can we PLEASE have the anima drugs have a genetic dependency/immunity gene set? I want to use the anima drugs, but I don't like the risk of my pawns becoming addicted.

Could we possibly also have a mod option to disable the addiction chance? That'd be amazing.
Dragon of Desire 9 Oct, 2023 @ 8:18pm 
I know it is a bit cheaty but could you please make it so the Anima War Mask only covers the eyes, and the anima Veil only covers the mouth down so we can have the crown, War Mask, and veil all on at once? It'd be awesome to have the full suite.