RimWorld
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Turn It On and Off - RePowered
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
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13 сен. 2020 г. в 12:05
22 окт. 2024 г. в 12:15
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Turn It On and Off - RePowered

В 2 коллекциях, созданных Mlie
My Current ModList
Предметов: 263
Developed by me
Предметов: 109
Описание


Why not both?

This mod is based on two other mods: Turn It On and Off and RePower

Ive always used RePower since it made it possible to have more realistic power-consumption.
The electric stove for example uses 350W but a real such stove uses between 2000-5000W.
This is of course because the stove in the game does not turn off when unused.
The trouble with the RePower-mod is that it requires a patch for each building.

The Turn It On and Off-mod is a more general solution to the problem as it works on almost everything.
This trouble is that it keeps the vanilla power-requirement, making the game very easy.

This mod combines the two and also introduces mod-options.
This makes it possible to define a multiplier for the vanilla power-draw for a more realistic level.
Changes are applied without need for restart.
It also supports the patches from RePower for special cases or personal settings.

Its safe to add and remove from saves, and should not affect performance any more than either of the previous mods.

- Added support for turrets, turrets that use the Building_Turret class will now draw high-power when having an active target.
- Added support for all autodoors that use the vanilla door-class
- Added support for Doors Expanded
- Added support for Project RimFactory Revived, both the workbenches and the automatic assemblers.
- Added setting for blocking work if power is low, all workbenches that inherits the vanilla class should now block usage if there is not enough power stored or being generated.
- French translation added, thanks qux!
- Russian translation added, thanks Reiquard!

If you want, you can use this along with my patch-pack for RePower:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1836577627

Credits:
Ryder (Turn It On and Off 1.1/1.2)
Thom Blair III (Turn It On and Off B19/1.0)
Fluffy (Turn It On and Off B19/1.0)
Xen (Turn It On and Off B19/1.0)
EbonJaeger (RePower 1.1)
NubsPixel (RePower B19)
Texel (RePower A16)

[discord.gg]
[github.com]


Since modding is just a hobby for me I expect no donations to keep modding. If you still want to show your support you can gift me anything from my Wishlist or buy me a cup of tea.

[ko-fi.com]


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using the Log Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: power consumption, realism
Комментариев: 230
jkelley2 19 ч. назад 
I did make a bug report on the Discord
jkelley2 19 ч. назад 
weird little thing ive seen with this not sure if its a mod conflict and do see anything about it in teh logs but initial save load on game launch this mod functions, if i load a save after that it reverts back to default power usage and to make this work again i have to go into mod settings and reset them
XXXII 15 июл в 15:41 
hey!I found it (1.5 versions) run steadily in my 1.6 saves :) so excited it makes me
XXXII 15 июл в 7:23 
All right,thank u very very much!!:steamhappy:
Mlie  [создатель] 15 июл в 7:12 
@XXXII Read my last comment
XXXII 15 июл в 5:51 
1.6
天地一心 13 июл в 0:19 
Thanks you!
Mlie  [создатель] 11 июл в 21:13 
@時穂 Updating all my mods, see Discord for progress
時穂 11 июл в 17:54 
1.6 pls
Mlie  [создатель] 22 июн в 22:55 
@raz334 That is why this mod lets you change the multiplier if you feel its too hard to use the default values.
Hopefully you can find a value more in line with your interpretation of the problem.