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Fiery Golden Eye Weapons Pack
   
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Content Type: Addon
Addon Type: Weapon
Addon Tags: Roleplay, Realism
File Size
Posted
Updated
71.592 KB
17 Sep, 2020 @ 12:27pm
18 Feb, 2021 @ 5:40pm
6 Change Notes ( view )

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Fiery Golden Eye Weapons Pack

In 1 collection by Jazzy Joyce
Fiery Weapons Base
10 items
Description
All the weapons from Golden Eye: Source!

Relive those N64 days!

Includes all weapons except the following currently:
Throwing Knife
Mines

Grenades has a known bad ACT table, this will be fixed shortly..

=======================================================================
The BETA 2 for Fiery Weapons is here!

Enjoy the classic Source weapons feel with all the advanced bells and whistles!

Make your own high-complexity scripted weapons with ease

Spice up your RP experience with the mag removal and chambering features

Have fun with the built in aim assist!


Crunches complex viewmodel and 3rd person animations into efficient, correct SWEP status animations , as-well as handling playback rates, sounds, Idling, and ironsights

Dual wielded weapons are supported and intuitive, using Right and Left mouse controls for fire

When enabled, weapons won't use Ironsights, and will instead use Aim Assist!
• Uses the con var: swep_AutoAim (0 or 1)
• Weapons held when this var is flipped need to be re-drawn to work
• Aim assist is currently unbiased, but is planned to look at player teams for future filtering
• When close enough to enemies, aim assist will aim for the head

Weapons cannot fire underwater unless specified (USP & MP5 Navy can)

When firing rapidly, bullets start to rise upward to accommodate recoil animations!

SWEPs can break down doors at certain ranges. Shotguns will do this by default

SWEPs can ignite close targets (where enabled)

SWEPS can be topped off with a reload


Ability to drop a weapons magazine with full animations great for RP (Shotguns have animations for this in works) (Akimbos currently are being looked at for alternative key combos for this)
• (Drop weapon may be added as well)
• To use this, Hold Right Mouse + E + R

Magazine gibs will be dropped according to the SWEPS view model name or explicit mag type (self.Mag = mdl)
Self.NoMag overrides this if true!

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cl_crosshair_r - crosshair red
cl_crosshair_g - crosshair green
cl_crosshair_b - crosshair blue
cl_crosshair_a - crosshair alpha

cl_crosshair_scale - Crosshair scale (-1 to disable and use stock)
cl_crosshair_l - crosshair length (30 is default)
cl_crosshair_t - crosshair TOGGLE on or off
cl_crosshair_type - crosshair type (SEE BELOW)

-1 = Just the circle
0 = Just the circle

1
-- |
-- - o -
-- |
2
-- ||
-- = o =
-- ||
3
--
-- - o -
-- |

4
-- |
-- > o <
-- ^
5
-- .
-- ' o '
-- '
6
--
-- .
-- '' o ''
-- '
7
--
-- '-o-'
-- '
8
--
-- '=o='
-- '
9
--
-- '-o-'
-- '
10
--
-- '-o-'
-- '
11
-- o
-- '


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Fiery Weapons Base is a weapon base created from modified weapon_cs_base files and has been designed mostly for all around functionality of weapons, especially for gamemodes like RP

> The base is ONLY IN BETA !!! <

> You need CS:GO content for dropped magazines <
> If you do not have CS:GO, enter swep_DropMags 0 into developer console <

If there are any errors, suggestions, comments, bug reports, please post them!
We are still trying to improve and develop!

Click here to goto the main fiery addon:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2231540191

=======================================================================
4 Comments
Major Gamingdog 1 Jun, 2024 @ 3:13pm 
weapons show up as errors, even though i have all the required content
Jazzy Joyce  [author] 18 Feb, 2021 @ 5:38pm 
SWEP_DropMags is True by default,
And the view models in use lack bones used for C Models :csgo_headshot:
blazphemur 18 Feb, 2021 @ 12:17am 
also c_hands?
blazphemur 18 Feb, 2021 @ 12:16am 
swep_dropmags 0 is the default right?