Arma 3
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Remnant
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Data Type: Mod
File Size
Posted
Updated
1.634 MB
3 Oct, 2020 @ 5:37am
29 May, 2022 @ 9:32am
26 Change Notes ( view )

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Remnant

Description
Remnant is a new project largely inspired by Death Stranding, grounded in a science-fiction premise, with a touch of paranormal. It brings new gameplay and mission-making tools designed to be easy to use and versatile. The mod is 100% standalone and should be compatible with any addon, official or modded.

What's in it?
Remnant includes showcase missions for single player, and introduces supernatural foes, as well as modules for mission-making :

- Phantom Spawner Module : highly configurable, it can be sync'd with triggers to offer better control. Several modules of this type can be used, each one will handle its own Phantom population according to its settings. The module can be set up to create an ambient spawning system for free roaming scenarios, or to spawn Phantoms in specific conditions and locations.

- Phantom Settings Module : this is a global module used to define general parameters for Phantoms. Only one module of this type can be used, no need to synchronise it.

More modules and demo missions will be added as development continues.


Special thanks
Thanks to everyone who supported me on Patreon! Your support has been a tremendous help and a constant motivation boost. I hope you will enjoy this ongoing project.


How can you support the Remnant Mod?
If you want to support me, you can donate any amount you want, no matter how modest it may be, or support me on Patreon.

[www.patreon.com]

[paypal.me]


License
Remnant Mod by Haleks is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
Permissions beyond the scope of this license may be available on request.
Using Remnant Mod on monetized servers is strictly forbidden.
Popular Discussions View All (2)
0
22 May, 2022 @ 5:36am
Remnant as a Mod for ZEUS?
Yui Akame
0
17 Sep, 2021 @ 12:28pm
New modules?
Officer Frost, baton enthusiast
187 Comments
Marki 25 Mar @ 5:42am 
Walking sim in a walking sim?
H Y D R A 24 Mar @ 4:22pm 
Ah yes, walking simulator in Arma
ariel 20 Dec, 2024 @ 7:04pm 
Dear mod author:
I would like to ask the following:
It turns out that I have experimented with zero gravity, using a script.
The little that I was able to achieve is reduced to the possibility that the player can "float".
However, it would be very interesting if the bots could also float, even better if they could do it at a great height.
I see that in your mod you have managed to make the ghost bots float.
Would you be so kind as to share how to achieve that effect?
I would like to use it with the SC2100 mod
HypedAngel 4 Dec, 2024 @ 2:50am 
So I have a spawner placed and in zeus I see them spawning, but they get deleted instantly. ANy ideas?
knivesseveren 26 Sep, 2024 @ 12:42pm 
я 6 часов бегал по карте в поисках хоть какого то транспорта.
ты правда считаешь игроки будут бежать в другой конец карты, ДА ЕШЁ В РИЖИМЕ СТЕЙЛСА?!
Syriem Haristov (Skye) 28 Mar, 2024 @ 6:43pm 
I can't seem to find the singleplayer scenario for some reason.
A. Ares 23 Dec, 2023 @ 8:14am 
Well @Marki, I believe that's what they are supposed to do. But I believe that I can not help you anymore. As far as I know, Phantoms have their own scripted behaviour so, I believe that they don't really care if you are unconsious or not. Also, I believe that this mod has its own health system (although I also believe that you have to "enable" it) and Phantoms have been "set up" with this system in mind. But for my side, I don't think that I can help you more. I think you should ask @Haleks for more info!
Marki 22 Dec, 2023 @ 3:29am 
@A. Ares I am pretty sure if they dont kill you, they keep trying after you are unconscious again and again.
A. Ares 22 Dec, 2023 @ 12:46am 
@Marki, not 100% if I am right but I believe that by lowering the damage the Phantoms do, may solve your problem, at least partially!
Marki 20 Dec, 2023 @ 8:09am 
Question, I noticed that Remnants outright kill players (I am using ACE). Is there a way to do it so it would injure player making him unconscious and making it move on?