Project Zomboid

Project Zomboid

6,217 ratings
Firearms
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File Size
Posted
Updated
174.613 MB
13 Oct, 2020 @ 6:04am
13 Jun @ 4:07am
103 Change Notes ( view )

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Firearms

Description
Overall firearms overhaul.

Adds several new guns:
  • Glock 17 (9x19mm)
  • Colt Single Action Army (.44-40 WCF)
  • MP5 (9x19mm)
  • UZI Carbine (9x19mm)
  • Winchester 1894 (.44 Magnum)
  • Winchester 1873 (.44-40 WCF)
  • FN FAL (7.62x51mm/.308 Winchester)
  • M60 (7.62x51mm/.308 Winchester)
  • Ithaca 37 (12 ga)
  • Remington 870 (12 ga)
  • Ruger M77/22 (.22 LR)
  • M24 (7.62x51mm/.308 Winchester)
  • SKS (7.62x39mm)
  • AK-47 (7.62x39mm)
New model for the sawn-off shotgun with sawn-off stock aswell. Now possible to also make a sawn off hunting rifle.
This also changes the models for the 1911, M9, Shotgun, MSR700 and MSR 788.

Adds some new calibers of ammo

  • 7.62x51mm exchangeable with .308 Winchester
  • 7.62x39mm
  • .44-40 WCF
  • .22 LR

5.56x45mm is exchangeable with .223 Remington
7.62x51mm is exchangeable with .308 Winchester
This is not 100% Realistic but it's the best I could do.

This mod is NOT compatible with any other mod that extensively change any firearm or firearm related mechanic in the game, therefore for the best experience you should NOT use it together with any other firearm related mod.

It should go without saying that all of the changes in this mod will irreversibly change any save it is applied to, so it is therefore not recommended you remove this mod mid-playthrough.

Adds ammo canisters that you can use to sort your ammo in your base as well as being a nice source of ammo when you find them :)

Silencers

This game includes sandbox settings for suppressor efficiency and rarity, as well as improvised suppressor breakage.
However this also means that to edit these settings you need to start a new save, this is by design because I believe that it would ruin the experience if you could change the suppressor efficiency on the fly. I'm looking into making some settings such as custom icons and models being optional through the in-game menu. This is not yet implemented however and wouldn't change gameplay too much.

3D Models for attachments such as slings, recoil pads and bipods.
Removes the requirement to have a screwdriver to add and remove attachments to guns.

This mod is a work in progress.
Please consider this when subscribing. There is a possibility for things to change. Backup your saves.
B41 Build is tested and works to the best of my knowledge with B41.78.16
Please post if you encounter bugs so I can fix them.

F.A.Q.

Weapons are invisible/Weapons are pictures when placed on the ground.
Please make sure you have not activated more than one version of Firearms or that you have any other firearms related mod enabled.

Game crashes when aiming.
This is most likely due to another mod or a mod conflict. There is currently an issue with mods that alter the characters hands that causes the game to crash. I used to have crashes when firing a shotgun, but this problem should be fixed. There should currently not be a reason for the game to crash due to solely this mod being activated. If the game does crash with only this mod active, then post this in the Bugs & Issues discussions thread below.

Forum thread[theindiestone.com]
Weapon stats[docs.google.com]

[www.patreon.com]
[ko-fi.com]

Workshop ID: 2256623447
Mod ID: 2256623447/firearmmod
Mod ID: 2256623447/firearmmod
Mod ID: 2256623447/firearmmodbeta
Mod ID: 2256623447/firearmmodvanilla
Popular Discussions View All (21)
671
6 Jul @ 7:45am
PINNED: Bugs & Issues
Hyzo
8
2
12 Jun @ 5:32am
[h1]Fix: Stack Overflow in Firearms B42 (attackHookFirearms Infinite Loop)[/h1]
Br0u
213
13 Jun @ 3:24am
PINNED: Suggestions
Hyzo
2,147 Comments
MoeTHM 11 Jul @ 4:25pm 
Thanks @Johnny
Cosmo 11 Jul @ 3:31am 
Hey @Hyzo love your mode but can u make second with only your new guns?
The thing is, I like the guns you added but I also want to use it together with vanilla re textures.
Tuxar 11 Jul @ 3:25am 
Weapon condition seems to never go down. Is this intended?
Johnny Rico 10 Jul @ 7:22pm 
@moeTHM, so I verified the integrity of the game files and I am no longer getting that screen flash. I probably should have tried that as the very first potential solution, but yeah, it seems to have fixed it for me. Give it a try!
YVNG-YUUKI 10 Jul @ 7:03pm 
I love the loa-friendly aspect of this mod and I like the design. But it's a shame that the Remington m870 design has changed so drastically recently. It used to be wood stock, but suddenly it's silver.
Is this a glitch? Or is it an update? Can someone tell me?
Johnny Rico 10 Jul @ 6:55pm 
@MoeTHM, Sadly I haven't lol I am going to try and see what I can figure out tonight. I haven't been playing for a hot minute.

If anyone else knows, do tell! Every time I fire a weapon I get the error code and the screen flashes white.
A Dogwork Orange 9 Jul @ 9:28pm 
How do the rifle slings work??
MoeTHM 9 Jul @ 2:42pm 
As far as I can tell it is not this mod that is making the screen flash when you shoot. Doesn't seem to be Advanced Trajectory either.
MoeTHM 9 Jul @ 2:32pm 
@Johnny Rico Yes, I came here looking for answers.
Cosmo 8 Jul @ 8:38am 
Hey there! This mod only adds new weapon ore update visual of already existing ones?