Left 4 Dead 2

Left 4 Dead 2

3,854 ratings
Redemption 2 (Complete)
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Infected: Charger
Game Content: Campaigns, Weapons, Sounds, Scripts
Game Modes: Single Player, Co-op, Realism
File Size
Posted
Updated
785.170 MB
15 Oct, 2020 @ 7:26pm
17 Oct, 2020 @ 11:28am
2 Change Notes ( view )

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Redemption 2 (Complete)

Description
Just an upload of the final release on gamemaps. All credit goes to Morloc. Original description as follows:
'Redemption takes place midway through the L4D comic strip, it continues the story after the survivors flee the military base they were taken to after blood harvest and that leads to the Sacrifice campaign.

The campaign includes:
* 5 large maps that traverse through a new and revealing HELIX Research environment
* 5 Completley New Melee weapons (They DONT replace any other Melee!!)
* Custom content including textures, models, sounds, particles and ingame animation
* Extensive detail overhaul from the L4D version
* NPC's that add to the unfolding storyline
* New panic events & traps
* Dynamic supplies and paths
* Easter eggs & New final mechanic'

Original multipart: https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=218537256
Popular Discussions View All (5)
1
17 Feb @ 9:22pm
Redemption I?
cieja
2
5 Aug, 2024 @ 2:34pm
GNOME
KumaBear7
3
9 May, 2024 @ 5:35pm
how to get inside the train cart?
zackzack gUM Coblin
359 Comments
Enclave 6 Jul @ 6:19am 
great map but

-less arrows
-contrasting light sources to show the way cuz there are a few times where its confusing
-not a fan of unskippable cutscenes
-finale is way too open making it too easy
-too many supplies
-sometimes the bots dont know where they're supposed to go
-most crescendo events are too early, making the pacing weird, variate it each map
-could use optimizations
Dr. Black Condom 29 Jun @ 8:04am 
Nice map, execution was bad.

- Do NOT and NEVER in your life even ponder the idea to add unskippable and uncontrollable cutscenes in L4D2 or any other Valve game as it takes the control away from the player and is kind of long enough to become annoying, especially since the NPC's are way too damn quiet to actually pay attention to
- Bot/A.I.-mapping could certainly improve
- Pathways that digress from the main merit not enough supplies to be worthy of any interest
- Finale is drawn out for way too long and has bugs
- The rest of the campaign, it's good, maybe a little too dark
Neron 17 Jun @ 10:43pm 
BUUUU mapa de mierda parte final rota:steamthumbsdown::steamthumbsdown:
@Terminus
I have a question.
If I have custom skins for the special infected, will I get an error?
I remember this mod came with its own skins for the special infected.
章鱼bro 11 Jun @ 1:12am 
垃圾图,junk map:steamthumbsdown:
YuNi 8 Jun @ 5:38am 
the last level is very buggy
Witcher59 7 Jun @ 2:05pm 
we can get in the train bllsht bro . no way to escape
erk 5 Jun @ 6:58pm 
ceiling full of holes for infected to drop on top of your head, complete nonsensical progression on one of the levels you're supposed to throw an explosive and break it while shooting and meleeing give zero feedback and the ending is straight up bugged and impossible to do without noclip, cool concept but the execution is pretty bad
DOOR STUCK DOOR STUCKK 2 Jun @ 6:55am 
this campaign is so good, had a lot of fun with the boys, i look forward for your future campaign if you ever want to continue making more! thanks for a fun campaign!