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-less arrows
-contrasting light sources to show the way cuz there are a few times where its confusing
-not a fan of unskippable cutscenes
-finale is way too open making it too easy
-too many supplies
-sometimes the bots dont know where they're supposed to go
-most crescendo events are too early, making the pacing weird, variate it each map
-could use optimizations
- Do NOT and NEVER in your life even ponder the idea to add unskippable and uncontrollable cutscenes in L4D2 or any other Valve game as it takes the control away from the player and is kind of long enough to become annoying, especially since the NPC's are way too damn quiet to actually pay attention to
- Bot/A.I.-mapping could certainly improve
- Pathways that digress from the main merit not enough supplies to be worthy of any interest
- Finale is drawn out for way too long and has bugs
- The rest of the campaign, it's good, maybe a little too dark
I have a question.
If I have custom skins for the special infected, will I get an error?
I remember this mod came with its own skins for the special infected.