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intgame.txt
primary_title.tier >= tier_empire
has_graphical_mediterranean_region_trigger = yes
OR = {
location.culture ?= { has_building_gfx = steppe_building_gfx }
location.culture ?= { has_building_gfx = turkish_building_gfx }
}
also the
reference = "event_scenes/turkish_medi_empire.dds" line
should be
reference = "character_view/turkish_medi_empire.dds"
I'm experiencing a visual bug where many of the Iberian and Eastern Roman castle holdings are using the Frankish Castle graphic art. Anybody experienced that before?
That's the opposite of what you're looking for though. The Anglo-Saxons used Borough & Motte & Bailey systems. They built unique looking hillforts effectively.
The Norse had extremely similar architecture to the Anglo-Saxons to begin with. The Anglo-Saxons were not particularly more sophisticated than the Norse (infact the Anglo-Saxons were the first wave of "Vikings" to hit Britain). The boat at Sutton Hoo (probably used by King Raedwald of East Anglia) before the Viking era looked a lot like a Viking longship, notably with a timber roof instead of a sail.
The Anglo-Saxons would also reuse Roman castrums.
The Norse did have castles after the 11th century. The Anglo-Saxons likely would've too if not for the Normans.
If anything, we need a mod that makes the West Germanic cultures look less generically Western European & with more crossover with the Norse. Or at least a mod that addresses why early medieval Western Europeans wear skintight pants from the later middle ages.
I'm assuming there's no way to divide backgrounds between tech eras
P.S. Your mod is incredibly pleasant
TFE surprises me with what it does work with sometimes.
I'm testing so many mods that I still don't know if it works or not. I'll say if there's anything wrong.