Space Engineers

Space Engineers

646 ratings
Azimuth Remastered
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Type: Mod
Mod category: Block, Modpack
Tags: NoScripts
File Size
Posted
Updated
704.461 MB
22 Oct, 2020 @ 10:48am
7 May, 2024 @ 6:45pm
32 Change Notes ( view )

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Azimuth Remastered

Description



=>Construction Models are DX-11 Ready.

=>Works with the Space Engineers Block Skin System.

=>All blocks are made for both Small/Large ship sizes.





Weapon Core will be a separate mod on it's own. Weapon Core development with start AFTER all of the original Azimuth blocks have been remastered. The reason being is that Azimuth has plans for Weapon Core specific weapons such as flame throwers and a CIWS goal keeper. We are unfamiliar with scripting- though Sparky(with previous Java knowledge) is planning on learning C# so that we'll be able to understand what we're doing.





Created by:
SEModder4: Tester, SBC coder(and checker) and Icon converter.
Sparky: Modeller and Texturer.

=>YOU MAY NOT RE-UPLOAD THIS MOD ONTO THE WORKSHOP WITHOUT PERMISSION FROM SEModder4 and Sparky.



[discord.gg]


  • If you would like to follow the progress of Azimuth Remastered or help out. tick the Subscribe to thread box. Sparky will show off screenshots of the models he's working on.

  • Check out the Road Map for change logs, plans, future plans, current projects, Questions and Answers, and regularly updates on the current progress on each update/block. Sparky will try to keep this updated weekly.

  • If you would like to talk to us directly, you can join our Steam Group chat.
  • Please remember to report any bugs/issues and we'll look at them ASAP or sooner.
  • Requests and suggestions are welcome.





1,092 Comments
Smokey da Burrr 6 Jul @ 1:22am 
I'm happy with any update, however small [biased of course]. And honestly awesome that you're already on the SE2 version cause that's gonna be one of the major determining factors for when I consider it playable enough for me to switch over. I can live without some mods but I'm not going anywhere without my glowy green reactors.
SparkyFox  [author] 5 Jul @ 4:02pm 
What would everyone think about if I did update 5.6 to add in the cockpit and assembler? and leave the new stuff like the antenna, data cards, remodelled cargo tank, O₂ tank, and cargo container, sloped thrusters, and bug fixes and balances for update 6? It has been a while.
SparkyFox  [author] 5 Jul @ 10:41am 
Added some screenshots to the link for the SE version: https://imgur.com/a/h1RzdTH
SparkyFox  [author] 4 Jul @ 10:10pm 
Yup! Still working on! It's a pain to model.
Smokey da Burrr 4 Jul @ 8:28pm 
We're still gonna get the cockpit for SE1 though right? :chocolaova: The wait is killing me
SparkyFox  [author] 26 Jun @ 4:13pm 
Azimuth Remastered 2 is coming to SE2. Here's a texture comparison of the cockpit.
https://imgur.com/a/h1RzdTH

SE2 doesn't have metal_military, paintedmetal_darker, and a few other textures, so some of the old SE textures are going to need to be kept. The interior fabric looks more fabric-like, so that's cozy. I'll add more screenshots to the link later.
yeah the controls are something most people get hang up on as you need to set the weapon itself or a weapongroup into the toolbar with either mousefire (to fire them with lmb and to be able to then guide guided munitions in manually if the weapon has been set up to do so) or keyfire (to fire them with the key you set for keyfire in single shots) and not via the vanilla way of pulling them out of the weapon category. it allows you to use multiple weapons at once that way and you can even set it up to get a prefirepoint for each weapon as long as you have still channels for that open (think maximum was 5).
SparkyFox  [author] 8 Jun @ 7:19am 
I'm not big brain enough to even get WC working on it's own. :P Normal gatling guns don't fire and I keep borking stuff up. At least last time I tried to play with it, but thanks! This helps a lot for anyone else having issues.